
Atomfall: A Unique Journey Beyond the Fallout Franchise
Developed by the renowned Rebellion Developments, the creators behind the beloved Sniper Elite series, Atomfall is generating substantial excitement among gamers. While initial comparisons have been drawn to the iconic Fallout franchise, particularly in terms of visual style and thematic elements, Atomfall carves its own distinct path in the gaming landscape.
Many have likened Atomfall to “Fallout in Britain, ” especially given its apocalyptic themes. However, this impression may be somewhat misleading, especially considering the expansive community mod for Fallout 4 known as Fallout: London. While there are notable similarities between the two titles, Atomfall introduces gameplay elements that are unique and engaging.These differences not only help Atomfall stand out but could also position it as a superior gaming experience.
Atomfall: Not Just a British Fallout
An Original Game Experience

One of Atomfall’s defining gameplay characteristics is its innovative non-linear storytelling, setting it apart from the conventional quest structures found in the Fallout games. Rather than adhering to a linear main quest, players are presented with core questions to explore, alongside various leads that can lead them to answers. Notably, each character’s interpretation of events adds layers of complexity, coloring their perspectives and the overall narrative.
In a recent interview with GamesRadar, Ryan Greene, the art director at Rebellion Developments, emphasized the player’s freedom to pursue leads from the outset. This means players can uncover various story elements, face the consequences of their actions—including potentially locking themselves out of certain plotlines—and arrive at one of the multiple endings. This opens up a world of possibilities not typically found within the more rigid structure of Fallout’s narrative.
Ben Fisher, the creative director, elaborated on this intricate design, stating that “there’s a giant spider web of leads”that influences the game’s progression. These evolving choices are meticulously logged in a journal, helping players keep track of their journey. Greene reassured that despite the chaotic nature of this non-linear approach, players will still engage with a deeply enriching storyline.
“Right from the outset, you can do whatever you want […] Even though we don’t feed it to you in a nice, sequential way, our setup makes for a really rich story. It’s kind of like one of those ‘Choose Your Own Adventure’ books we read as kids.”
Drawing Inspiration from Fallout
Visuals and Atmosphere

Despite its unique gameplay mechanics, Atomfall retains much of the visual aesthetic associated with the Fallout series. The game’s reimagined Cumbria setting is dotted with colossal robots reminiscent of Fallout’s Protectrons and eerily skeletal foes akin to ghouls. However, Atomfall excels in delivering a more vibrant and colorful world compared to Fallout’s often-muted palette, thanks in large part to the preservation of natural surroundings infused with stunning beauty.
Moreover, Atomfall introduces a variety of factions, each with distinct motivations and ideologies, which players can interact with throughout their journey. These factions are particularly dynamic and offer more varied interactions compared to those in the Fallout universe. For instance, some factions may refuse to trade weapons, diverging from the typical aggressiveness seen in others. By implementing these complex factions, Atomfall enriches player immersion and world-building in authentically innovative ways.
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A Step Forward for the Genre
Redefining Gameplay

While Atomfall may share foundational elements with Fallout, it often enhances and evolves these ideas, opting for fresh, innovative gameplay experiences. The combination of non-linear storytelling and challenging difficulty settings emphasizes survival, positioning Atomfall as a more ambitious sandbox environment. This experience leans into a mystery that players are encouraged to unravel through exploration—relying on their intuition rather than being directed down a prescribed path.
Moreover, the impact of player decisions in Atomfall seems to elevate its interactive nature, allowing for a degree of choice and consequence that Fallout’s more structured gameplay may lack. This does not diminish the merits of Fallout; rather, it demonstrates that Atomfall’s design choices are intended to foster a distinct experience that may harken back to titles such as STALKER or L. A.Noire. By prioritizing creativity and exploration, Atomfall aspires to offer an unexpected adventure.
Ultimately, Atomfall transcends the label of “Fallout in Britain.”While it draws inspiration from Bethesda’s well-loved franchise, it is positioned to be a unique entity in its own right, leveraging retro-futurism and distinct gameplay mechanics rooted in the legacy of the Sniper Elite series. Time will reveal whether Atomfall emerges as a landmark success, but it is clear that, while it pays homage to Fallout, it is bold enough to step out on its own—and that is certainly a positive evolution.
Source: GamesRadar, Rebellion/YouTube
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