
NVIDIA has officially released the DLSS 4 plugin, providing developers with next-generation AI upscaling technology for projects built using Unreal Engine 5.2 to 5.6. This advancement allows creators to significantly improve gaming experiences through enhanced graphics and performance.
NVIDIA Launches DLSS 4 Plugin for Unreal Engine 5.2 to 5.6: Pioneering AI Upscaling Technology
The recent introduction of DLSS 4 by NVIDIA marks a significant improvement in AI-assisted rendering, particularly with the launch of the GeForce RTX 50 series GPUs in January. This technology empowers gamers to achieve higher performance levels, with certain features being exclusive to the latest RTX 50 graphics cards. However, the broader capabilities of DLSS 4 can still be utilized by any RTX GPU, taking full advantage of the state-of-the-art NVIDIA Transformer model.

Importantly, DLSS 4 must be integrated into projects by developers utilizing the official NVIDIA plugins. Unreal Engine 5 has already included support for DLSS 4 across several versions, with the 5.5 and 5.6 iterations now featuring dedicated plugins to enhance game performance and visual fidelity.

The recently launched Unreal Engine 5.6 boasts remarkable improvements in both CPU and GPU performance compared to its predecessors. Developers can now leverage advanced features such as Frame Generation, Multi-Frame Generation, Ray Reconstruction, and Super Resolution, effectively integrating them into their gaming projects.
The NVIDIA Transformer model has just exited its beta phase, demonstrating a 20% reduction in VRAM consumption compared to earlier models. This innovative approach replaces the older CNN model used in previous DLSS versions (1, 2, 3, and 3.5) and is set to enhance game optimization, allowing for superior visual quality while minimizing resource usage.
For further details, refer to the original news source: Videocardz. For additional visuals and information, visit Wccftech.
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