
Overview of the February 2025 Update
- Dead by Daylight’s February 2025 update revitalizes The Nightmare, introduces Black Box mechanics, and hints at the return of the exciting 2v8 mode featuring new characters and maps.
- The patch addresses various bugs, balancing issues, and enhances gameplay transitions, with adjustments made to audio, characters, environments, and perks.
- Specific improvements for The Nightmare’s mechanics include new visual effects for teleportation, the ability to block exit gates, and several other adjustments aimed at creating a more balanced and fair experience.
Dead by Daylight has rolled out its February 2025 update, ensuring this popular competitive horror game continues to thrive after eight years. Frequent updates are crucial for sustaining competitive gameplay, particularly with the introduction of numerous Killers and perks that require ongoing refinements to older game mechanics.
One of the most anticipated changes focuses on The Nightmare’s gameplay style. Many players have voiced the need for a comprehensive rework of Freddy Krueger, especially considering the diverse selection of Killers available in the game. A January 2025 Developer Update from Dead by Daylight discussed upcoming improvements for The Nightmare. The previous patch had already redefined the character, yet new challenges emerged necessitating further adjustments.
In this February 2025 update, several aspects affecting The Nightmare’s gameplay are fine-tuned alongside various bug fixes. New visual effects have been incorporated to enhance the experience when The Nightmare teleports to a healing Survivor, and the updated Black Box add-on now blocks exit gates for sleeping Survivors for 15 seconds after being opened. These incremental changes collectively sharpen Freddy Krueger’s playstyle, while also addressing myriad bugs that impact other characters and items, ensuring a smoother overall gaming experience.
Key Updates in Dead by Daylight Version 8.5.1
The most significant feature added in the February 2025 patch is the upcoming return of Dead by Daylight’s 2v8 mode. Unlike its previous iterations, this new version will run as a two-week event, featuring Resident Evil-themed rewards in an accompanying tome. Set to launch on February 10, the event will expand the roster with playable Killers including The Legion, The Nemesis, and The Mastermind. Players can also look forward to exploring new maps, such as the Raccoon City Police Department, within the 2v8 format.





In addition to these new features, many existing bugs that previously caused imbalances or provided unfair advantages have been rectified. For instance, the Spirit’s Tomie Legendary outfit has been modified to enhance its sound cues while undertaking the Phase Walk. A variety of audio and visual disparities have also been addressed in this patch. Though it’s too early to determine whether further problems have arisen as a result of this latest update, the Behavior Interactive team appears committed to maintaining balance and fun through ongoing refinements based on player feedback.
Dead by Daylight 8.5.1 Patch Notes
Killer Rework – The Nightmare
Base Changes:
- New visual effects now activate when The Nightmare teleports to a healing Survivor.
Addons:
- Black Box:
- Exit Gates are blocked for Sleeping Survivors for 15 seconds post-opening.
- This blockage persists for an additional 3 seconds after they wake up (NEW).
Archives & Events
- Game Mode: 2v8 returns February 10th at 11:00 AM Eastern.
- This event will unfold over two weeks with an event tome offering new Resident Evil-themed rewards.
Features
- Clairvoyance has been enhanced to include a progress bar.
- The “Memento Mori”section in the Game Manual/Killers has been updated to “Kill By Your Hand, ”featuring revised execution instructions.
- Available in English and French, with translations for other languages forthcoming.
- General Perks are now searchable by terms such as “Generic, ””Universal, ””General, ”and “Global.”
Audio Improvements
- The Spirit’s Tomie Legendary outfit’s sound issues during the Phase Walk have been addressed.
- Resolved an issue concerning the Spirit’s breathing sounds being audible from the Husk during the Phase Walk.
- Fixed a problem with controller audio cues appearing in the Collections tab without visual feedback.
- Resolved audio issues in Lobbies regarding controller trigger inputs that were audible without interaction.
- Corrected a bug preventing Survivors from screaming when injured or downed by the Knight’s guards.
Bot Enhancements
- Improved healing and navigation for Survivor bots when facing ranged Killers.
Character Fixes
- Issues causing Yui’s “Murder Mill”torso customization to modify her idle animations have been corrected.
- Resolved issues with the Pig’s “Pig Mask”and “Stretched Muzzle”cosmetics where hair would disappear.
- Fixed a bug preventing Survivors from completing the Snap Out action in Madness Tier 3.
- Addressed an issue that resulted in Survivors getting soft-locked when dropping the First Aid Spray immediately after using it in specific scenarios.
- Corrected a bug allowing Killers to pick up downed Survivors while searching lockers.
- Fixed an issue allowing the Houndmaster’s Chase Command to disrupt a Survivor’s exit through the Exit Gate by repeatedly grabbing them.
- Corrected the Houndmaster’s Dog behavior, preventing it from getting stuck or losing its ability to traverse map areas that Killers can access.
The Nightmare Fixes
- Rectified issues causing The Nightmare to jitter when interacting with Dream Pallets.
- Resolved audio bugs related to The Nightmare’s teleportation channels that persisted after cancelation via basic attack.
- Fixed the issue of The Nightmare’s Dream Snare moving off balconies in the Raccoon City Police Station map.
- Addressed teleportation issues causing The Nightmare to exceed Exit Gate boundaries while using the Class Photo add-on in The Game map.
- Corrected the maximum number of Dream Pallets The Nightmare can place from 9 to 8.
- Resolved visibility issues with generator auras during the End Game Collapse.
- Fixed a bug where Ruptured Dream Pallets would erroneously hit Survivors located above or below ground level.
- Addressed boundary issues allowing Dream Pallets to be placed out-of-bounds.
- Corrected an issue causing The Nightmare’s Husk to be momentarily visible at initial teleport locations.
- Fixed a bug causing The Nightmare to teleport onto healing Survivors rather than at a distance.
- Rectified an issue causing all Survivors in a trial to hear The Nightmare’s laugh upon interacting with an awake Survivor.
- Fixed a bug revealing Survivor auras when triggering static Dream Snares with “Z”Block and Blue Dress add-ons.
Environmental & Map Fixes
- Resolved issues with Zombies getting stuck in the Forgotten Ruins map.
- Fixed clipping issues in intro cameras for Coal Tower and The Underground Complex maps.
- Addressed Blink issues in Dead Dawg Saloon where the Nurse could access areas behind Exit Gate prison cells.
- Corrected out-of-bounds Blink for the Nurse in the Raccoon City Police Station map.
- Fixed Survivor body clipping issues through locker doors in Raccoon City Police Station.
- Enhanced navigation in Mother’s Dwelling map to prevent players from getting stuck on spinning wheel platforms.
- Addressed Dream Snare clipping issues in the Torment Creek map.
- Improved navigation up slopes near Killer Basement entrances in Torment Creek.
- Fixed Dream Snares failing to go through classroom walls in Badham Preschool.
- Resolved missing galaxy star clusters in the Dead Dawg Saloon skybox.
Perk Adjustments
- Fixed issues displaying outdated recovery values for Vigil’s status effect.
User Interface Enhancements
- Corrected non-interactive inventory arrows in the bot loadout.
- Fixed incorrect event information displayed when accessing event items through the Store menu.
- Addressed default mask model issues for The Huntress’ “Ohmwrecker”customization item.
Miscellaneous Fixes
- Resolved matchmaking issues preventing some players from joining as Survivors.
- Optimized performance logic for handling status effects during gameplay.
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