Zelda Franchise Could Revive a Forgotten Spin-Off as a Launch Title for Switch 2

Zelda Franchise Could Revive a Forgotten Spin-Off as a Launch Title for Switch 2

The Legend of Zelda series stands out as a paragon of diversity in the gaming landscape, known for its remarkable evolution across various platforms. With each new console generation, the franchise consistently reinvents its gameplay mechanics, artistic presentation, and narrative tone. For example, while Nintendo 64 titles like The Legend of Zelda: Ocarina of Time and Majora’s Mask shared foundational elements, the subsequent GameCube release, The Wind Waker, marked a profound departure from the franchise’s traditional aesthetics and gameplay.

Beyond its major console iterations, the Zelda franchise boasts an impressive range of handheld games and spin-offs that take creative risks and explore new directions. Among these unique entries is Link’s Crossbow Training for the Nintendo Wii, which delivered a fresh experience distinct from previous Zelda titles. This innovative take could serve as a compelling launch title for the anticipated Nintendo Switch 2.

Link's Crossbow Training

Unveiling the Potential of the Wii Zapper

Upon its North American release in November 2007, Link’s Crossbow Training was bundled with the Wii Zapper, a peripheral that served as a modern evolution of the iconic NES Zapper light gun. While the Wii Zapper was merely a plastic shell designed to hold the Wii Remote and Nunchuk rather than a must-have device, Link’s Crossbow Training showcased its utility and fun factor.

Drawing from the visual style and enemy concepts of The Legend of Zelda: Twilight Princess, this game immersed players in a series of shooting challenges, including simple target practice and more complex missions where players defended against waves of foes. These engaging scenarios added depth and variety, appealing to both casual and dedicated gamers alike.

Despite its brevity—approximately one hour to complete the main game and four hours for full completion—the experience proved enjoyable and justified the purchase of the Wii Zapper for early enthusiasts.

The Nintendo Switch 2: A Chance for a Revived Pack-In Game Experience

Unlike its predecessors, the original Nintendo Switch launched without a pack-in game, a decision attributed by former Nintendo of America President Reggie Fils-Aime to maintaining a lower price point and allowing customers to select their title at launch. However, this led many consumers, drawn to a lackluster initial lineup dominated by Zelda: Breath of the Wild, to see 1-2 Switch as the de facto pack-in title, given its promotional nature highlighting the Joy-Con’s unique features.

As of now, the official launch lineup for the Nintendo Switch 2 remains unannounced. Given recent trends, it would be an exciting move for Nintendo to bring back the concept of a meaningful pack-in game. A sequel to Link’s Crossbow Training could effectively demonstrate the console’s new capabilities and the enhanced functionalities of the revamped Joy-Con controllers—offering both nostalgia and innovation to engage a broad audience.

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