
The Legend of Zelda: Link’s Awakening has undoubtedly secured its place as one of my all-time favorites within the Zelda franchise. The 2019 remake for the Nintendo Switch was an unforgettable experience that felt refreshingly unique. With its classic gameplay mechanics and a focus on exploration intertwined with an enthralling, unconventional narrative, Link’s Awakening stands out as one of the most innovative entries in the series. It’s a title I find myself revisiting time and again.
My Disappointment with the Dungeon Maker
Encountering Restrictive Design Features

The dungeon maker feature initially sparked my curiosity when it was initially unveiled. Although I may not excel at other level-design games, such as Super Mario Maker, the allure of crafting my own dungeons was simply irresistible. Not wanting to waste any time, I headed straight to Dampé’s Shack, eager to explore this new feature, only to find the experience fell short of expectations.
Unfortunately, the dungeon maker imposed significant limitations on creativity. Players can only select from a finite array of tiles, each representing pre-designed rooms drawn from the game’s nine dungeons. This system restricts players, as there’s no option to customize the contents of each room. The fixed locations for doors and treasure chests mean your dungeon layout must adhere to a specific structure, severely limiting the creative potential one would associate with a level creator.
Moreover, accessing and playing other players’ custom dungeons was similarly constrained. Sharing arrangements required a Link’s Awakening amiibo, creating an accessibility barrier that hampered community engagement.
Before long, my enthusiasm for the dungeon maker fizzled out. The tediousness imposed by its numerous limitations prevented me from innovating in ways I had hoped. This experience led me to abandon the dungeon maker in favor of completing my playthrough, feeling let down by its unremarkable features.
Recognizing the Potential of a Zelda Dungeon Maker
Rediscovering the Thrill of Exploration




Dungeons are undoubtedly one of the highlights of any Zelda title, encapsulating the core enjoyment of the series. The thrill of exploring a dungeon for the first time, uncovering keys, treasures, and secrets, is incomparable. However, for those of us who enjoy repeated playthroughs, the exhilaration wanes as familiarity sets in, thus diminishing the intensity of exploration.
I discovered that this sense of unfamiliarity was what drew me back to the dungeon maker mode. Despite its limitations and the repetition of familiar rooms, the countless possible arrangements sparked a sense of unpredictability. My most recent experience had me fully engaged with this unfamiliarity, offering a refreshing deviation from the well-trodden paths of Link’s Awakening’s main dungeons.
With this newfound understanding, my perspective shifted dramatically. I began to see the dungeon maker not as a failed feature but rather as an exciting starting point.It showcases the vast potential inherent in a Zelda dungeon creator, capable of rekindling that unique sense of exploration and discovery that is so integral to the series.
Hopes for the Return of the Dungeon Maker
Envisioning Enhanced Creative Freedom

Although the dungeon maker hasn’t been integrated into any subsequent Zelda titles since Link’s Awakening, my anticipation for its potential revival remains strong. The capacity to create and share distinctive dungeon layouts would significantly enhance replay value in future Zelda installments, preserving that vital sense of discovery that defines the franchise. Even after playing through Link’s Awakening multiple times, I continue to feel that exhilarating anxiety when facing new layouts, which is what makes the dungeon maker concept so compelling.
That said, there are crucial improvements to be made to enhance the dungeon maker experience in future games. Firstly, it should allow for more freedom in placing items and enemies, along with offering a broader range of layout options. By enabling this level of customization, players could design custom Zelda dungeons that are visually and mechanically diverse, making both their creation and exploration more enjoyable and fulfilling.
Ultimately, it is evident that the dungeon maker in Link’s Awakening has influenced my perception of the game and the Zelda franchise at large. Even amidst the less engaging aspects of any Zelda title, the spirit of experimentation and the challenge to genre conventions that I cherish about this series remain palpable. While I may not be its most fervent advocate, the untapped potential of the dungeon maker has left me excited about what the future holds for the Zelda franchise and how this concept may evolve.
Leave a Reply ▼