
Renowned game designer Hideo Kojima has been quite active with several projects, including the visually stunning Death Stranding 2 and the enigmatic OD. However, one of his most highly anticipated upcoming titles is Physint. Introduced during the January 2024 PlayStation State of Play, Physint represents a new action espionage adventure being developed exclusively for PlayStation platforms and published by Sony Interactive Entertainment. This marks the fourth game coming from Kojima Productions since its split from Konami and Hideo Kojima’s first venture into the stealth genre since 2015.
Details about Physint remain scarce following its announcement, leaving enthusiasts to speculate about its narrative and gameplay mechanics. Preliminary insights suggest that Physint may serve as a spiritual successor to the iconic Metal Gear series. Although Kojima may no longer helm the Metal Gear franchise, Physint appears poised to capture the essence of what fans adored in the earlier titles, especially if it takes cues from the beloved Metal Gear Solid 3: Snake Eater over Metal Gear Solid 5: The Phantom Pain.
Hideo Kojima’s Physint: A Return to Form Inspired by MGS 3

Metal Gear Solid 3: A Benchmark for Quality and Gameplay Experience
The Metal Gear franchise has captivated gamers for decades, but few entries can match the critical acclaim of Metal Gear Solid 3: Snake Eater. Released in 2004 for the PlayStation 2, this title is celebrated not only as a crowning achievement within the Metal Gear saga but also as one of the finest stealth games ever created. This prequel delves into the origins of the series, setting the stage for future narratives.
In contrast, Metal Gear Solid 5: The Phantom Pain, set approximately 20 years later, delivers a starkly different experience. This title features a new main character and emphasizes an open-world format that diverges from the linear storytelling seen in earlier games. This shift leads to a gameplay model that prioritizes player agency over the scripted cinematic experiences that had previously defined the series.
The Advantages of an Open-World Design in MGS 5
The environment of Metal Gear Solid 5 offers a unique take on the open-world format, breaking away from conventional designs found in many other games. Rather than overwhelming players with countless side quests and collectibles, it presents a more confined and purposeful world filled primarily with military installations and enemy encampments. Overall, the world feels more like a sandbox than a bustling playground.
During a 2013 interview with Famitsu, Hideo Kojima articulated his intent behind this design choice for MGS 5. He believed that an open-world approach would grant players a more immersive infiltration experience, allowing for strategic planning and execution—an aspect challenging to achieve in the limitations of linear gameplay. According to him, this design meant that players could decide their own methods of infiltration and escape, enhancing the overall engagement.
Why MGS 5’s Open World Lags Behind the Linear Narrative of MGS 3
Upon examining the level design of Metal Gear Solid 5, it becomes clear that while the open-world format offers flexibility, it sometimes diminishes the storytelling aspect. With the ability to approach objectives from multiple angles, players can tackle missions with various strategies, thus making it one of the premier stealth sandbox games in existence.
The Narrative Challenges of Open-World Gameplay in MGS 5
However, this ambition can present challenges. The open-world nature eventually leads to repetition, particularly in the game’s latter stages, where missions start to echo earlier challenges, merely altered by difficulty tweaks. Though many of these quests are optional, their presence detracts from what could have been opportunities for deeper narrative exploration.
Moreover, the storytelling suffers from the distributed structure of cutscenes, which feel sparse due to the open world. Unlike the tightly knit narratives found in previous entries, such as MGS 3: Snake Eater, the more sprawling nature of MGS 5 inevitably causes its story to feel fragmented, undermining the intense emotional engagement seen in earlier installments.
The Ideal Direction for Physint: Embracing a Linear Structure
As anticipation builds for Physint, fans hope it will embrace a linear structure reminiscent of Metal Gear Solid 3. This approach would favor tight storytelling and focused gameplay, allowing Kojima to return to the style that made earlier games in the series so memorable. After exploring the open-world concepts in both MGS 5 and Death Stranding, a shift back to a more straightforward narrative and gameplay design in Physint could reignite the magic that the series is known for.
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