Warhammer 40k: Space Marine 2 Patch Notes for Update 3.0 Released (September 26, 2024)
Focus Entertainment has officially announced the details of the Warhammer 40k: Space Marine 2 update 3.0 patch notes. This substantial update has been in the works for quite some time, leading to a hefty download size of 28 GB on PC via Steam.
The Warhammer 40k: Space Marine 2 update 3.0 patch notes reveal the extensive scope of this development. Players can now take advantage of ultrawide support on PC, and access a new Private mode for Operations, allowing them to engage with bots or team up with a single friend without the need for matchmaking with random players.
The patch has also introduced numerous adjustments to gameplay elements. Below, you’ll find a comprehensive overview of what the Warhammer 40k: Space Marine 2 update 3.0 patch notes entail. Glory be to the God Emperor.
Warhammer 40k: Space Marine 2 update 3.0 patch notes; enhancements deserving of The Emperor’s blessings
The Warhammer 40k: Space Marine 2 update 3.0 patch notes cover a variety of improvements. New features have been added while existing ones have been refined, impacting everything from weapons and enemies to the Campaign Difficulty settings in Space Marine 2.
New features
- Ultrawide support for PC
- Private mode for Operations: enabling players to undertake missions solo with bots or with one friend, away from random matchmaking.
- Introduction of a “What’s New”feature & Message of the Day
- Options added to reset custom color presets
Gameplay and balancing tweaks
- Marking tool: Updated for improved responsiveness and enhanced ease of use with a mouse. Unnecessary objects that poorly interacted with the tool have been disabled, along with several minor bug fixes.
- Power Fist: Significantly boosted damage for fully charged attacks.
- Heavy Plasma: Base ammo increased by 5. Blast damage radius expanded, and overheat per shot reduced drastically from 50 to 30 for charged shots, and from 20 to 15 for standard shots. Base damage experienced a slight increase of 10%.
- Med Stims: Now restore contested health in addition to normal healing effects.
- Aux grenade launcher: Ammo can now only be replenished using Ammo Boxes, rather than being refilled from the infinite Ammo Cache.
Campaign
Difficulty:
- Enemy aggressiveness on Veteran Difficulty has been toned down for an improved single-player experience.
- Player health on Veteran Difficulty is slightly lowered to balance the AI’s aggressiveness and armor management adjustments.
Bots:
- Various restrictions on bots have been lifted, increasing their helpfulness while ensuring they don’t complete the game for players.
- Bots will now prioritize focus-firing on zoanthropes when players attack them.
- Restrictions on bots finishing enemies have been eased to lessen player frustration.
- Bots are now capable of assisting with Gargoyle objectives. Issues with bots getting stuck have been resolved, along with a bug that caused them to run out of ammo on weapons lacking magazines.
Operations Mode
- Adjustments to the AI Director and spawn rules of Chaos enemies in Operations mode, including:
- Maximum number of Tzaangors with Shields in the arena reduced from 10 to 4.
- Maximum number of Cultist Snipers reduced from 10 to 3.
- Maximum Tzaangors in the arena reduced from 30 to 20.
- Maximum Rubric Marines with Boltguns reduced from 8 to 5.
- Maximum Rubric Marines with Warpflamers reduced from 4 to 3.
- Perfect parry: Now restores armor for eliminating minorities, not just for countering special attacks.
- Block and Fencing Weapons: Fixed bugs related to the perfect parry window, allowing for a 20-frame window for perfect parries and 10 frames of vulnerability at animation’s end.
- Assault Class: Ground pound damage has been increased by 30%.
- Armor boost: Drops from destructible crates are now less frequent, with cooldown extended from 30 seconds to 60 seconds.
PvP Enhancements
- Improved player spawn system: This should help mitigate spawn killing.
- Reworked Vanguard’s Grapnel Launcher in PvP: It now staggers rather than fully stunning the enemy.
AI Modifications
- Reduced enemy stunlock ability with ranged attacks across all AI characters.
- Improved accuracy of ranged enemies when attacking off-screen and those in melee engagement.
- Specific damage dealt by Hormagaunts and Tzaangors has been established instead of depleting complete armor segments.
- Zoanthrope: Increased psychic scream damage spacing time from 0.5s to 2s to avoid one-shot damage. Reduced psychic scream damage from 11 to 8 and effective range from 50 to 40m.
- Termagant: Fleshborer spray attack damage reduced from 1 to 0.5, with a similar reduction for spray attack damage.
- Tyranid Warrior with Devourer: Projectile damage decreased from 0.9 to 0.6 per shot.
- Rubric Marine With Warpflamer: Flame damage types have been reduced and health decreased by 10%.
- Rubric Marine with Boltgun: Damage types and teleport frequency have been decreased to reduce annoyance in combat, with a 10% health reduction.
- Tzaangor With Shield: HP significantly lowered.
- Carnifex: Rage phase has been updated for increased speed and aggression, with reduced taunt frequency and fixed attack mechanics.
- Hive Tyrant: Slight health increase with a 20% boost in resistance to explosives and melta weaponry.
Customization Options
- Fixed icon color: Resolved for Administratum Grey, Auric Armour Gold, and Celestra Grey.
- Addressed default color issues: Corrected on various chapters (e.g., Iron Warrior Losers).
- Vanguard Relic Right Greave: Victory requirement reduced from 36 to 29.
- Added “Greaves Pattern”: New color pattern allowing separate customization of the top and bottom of the leg.
Map Adjustments
- Fixed several progression-blocking issues in specific levels.
- Addressed various minor collision problems.
- Adjusted dust storm density and duration in Ballistic Engine operation.
- Fine-tuned Heldrake fire timings on the bridge in Reliquary operation.
- Trials can now be accessed via Hypnomat in Armoury.
General Fixes
- Resolved health restoration issues when changing loadout mid-operation.
- Improved responsiveness of Jump Pack Ability.
- Corrected various issues found in Trials.
- Fixed a rare bug causing controls to stop working after a finisher.
- Addressed issues preventing armor data from being received from Hellbrute spawned by chaos portal.
- Corrected misleading descriptions for Vanguard’s “Adrenaline Rush”perk, which previously showed a 1% value instead of the accurate 10%.
- Resolved excessive Announcer spamming in Eternal War mode.
- Fixed multiple ammo duplication exploits in Operations mode.
- Rectified the function of the Grapnel Launcher so it won’t be interrupted by small environmental geometry.
- Addressed issues with weapons restoring more contested health than intended.
- Fixed various save loss issues.
- Resolved an attribution error for an unidentified voice at the end of the narrative.
- Made numerous minor UI improvements and fixes.
- Implemented various animation fixes and enhancements.
- Updated localization aspects.
In summary
As promised by Focus Entertainment, the Warhammer 40k: Space Marine 2 update 3.0 patch notes meet the community’s expectations, with the introduction of ultrawide support being a primary highlight. Furthermore, based on the Space Marine 2 Roadmap, an additional update is anticipated before the end of 2024, which will introduce more content.
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