
Insights from Gaijin Entertainment on PS5 Pro and Path Tracing Technology
In an exclusive interview with Gaijin Entertainment, the creators behind the popular game War Thunder and the innovative Dagor Engine, we explored the compatibility of the PlayStation 5 Pro with the newly implemented path tracing global illumination (PTGI) technology featured in the recent Leviathan update for PC. The responses from their lead programmer provided intriguing insights.
Performance Questions Surrounding Path Tracing
László Perneky (Lead Programmer): “The PS5 Pro has the technical capability to support this feature, but the key factor lies in its performance. Our immediate focus is on the rollout of real-time ray tracing (RT) effect support on consoles, excluding PTGI for now. Once released, we will gain a clearer understanding of our GPU budget and whether adjustments can be made to accommodate PTGI.”
Caution from the Industry Experts
Last year, we posed a similar inquiry to Mark Cerny, the Lead System Architect of the PS5 Pro. His response was notably cautious, highlighting the varied approaches to ray tracing implementation:
“One difficulty in answering your question is that there are so many strategies for doing ray tracing or path tracing. Just to give an example, the engine that drives Alan Wake 2 is very, very different from the engine that drives Cyberpunk 2077. I really hesitate to say that PlayStation 5 Pro can or can’t do path tracing, but you need to have a highly optimized strategy for doing it if you’re going to do it on PS5 Pro.”
The Future of Path Tracing on Consoles
As of now, no game has successfully integrated path tracing support on the PS5 Pro. However, War Thunder may stand out as a frontrunner, primarily because it implements PTGI rather than full-fledged path tracing. That said, many industry analysts speculate that console enthusiasts may need to wait for the next iteration, possibly the PS6, before they truly experience comprehensive path tracing capability.
Gaijin Entertainment’s Consideration for the Nintendo Switch 2
In addition to our discussion on path tracing, we turned to the potential of War Thunder and Enlisted appearing on the Nintendo Switch 2. CEO Anton Yudintsev shared their enthusiasm:
“We’re always eager to be among the first to support new devices, so we’re definitely considering Switch 2 versions of our games. Unfortunately, right now we’re still waiting for the requested Switch 2 dev kits.”
This statement indicates that even prominent developers like Gaijin are facing challenges in acquiring the necessary development kits for the Switch 2. The ongoing shortage shown in reports from July continues to impact developers aiming to adapt their games for this promising console.
For further details, you can visit the source of the interview.
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