
Review of Vampire: The Masquerade – Bloodlines 2: Technical Issues and Gameplay Insights
As of this publication, the long-awaited Vampire: The Masquerade – Bloodlines 2 is available across all gaming platforms. After a staggering 21-year wait, marred by potential cancellation, this game serves as not just a sequel, but more so as a spiritual successor to its predecessor. For fans excited about diving into a new action RPG within the Vampire: The Masquerade universe, this release is a momentous occasion.
However, potential players may want to consider delaying their purchase until developers address the pressing optimization issues currently afflicting the PC version.
Game Engine and Graphics Performance
Utilizing the Unreal Engine 5, Vampire: The Masquerade – Bloodlines 2 falls short of showcasing the engine’s full capabilities. There are no ray tracing options, and overall, the game does not highlight the cutting-edge technology that Epic Games is known for. Textures occasionally lack detail, and the open-world environment set in Seattle feels relatively small compared to contemporary gaming standards. Overall, this game does not push any technical boundaries.
Players have reported persistent stuttering issues, which appear to be exacerbated when traversing the open world. Typically, performance woes in Unreal Engine titles manifest only during major area transitions; however, Bloodlines 2 seems to consistently struggle with frame rate stability, making for a frustrating experience. While interiors exhibit less stuttering, the issue is still prevalent.

Benchmarking Results: Frame Time Analysis
Using tools like NVIDIA FrameView and FLAT, I conducted an in-depth assessment of gameplay within the open world. The findings were alarming, revealing unexpectedly severe frame time peaks reaching 175 milliseconds. Even disregarding those extremes, frame times frequently exceeded 40 milliseconds, dramatically dropping frame rates to around 25 FPS momentarily, creating significant visual disruptions.
The average frame rate seems acceptable; equipped with a Ryzen 7 9800X3D CPU and GeForce RTX 5090 GPU, and with settings on Ultra while enabling NVIDIA DLAA and DLSS Multi Frame Generation at 4x, the game averaged an impressive 220 FPS. The real issue lies in its erratic performance—frequent, drastic drops disrupt what would otherwise be a smooth gaming experience.
It’s important to note that this is not akin to the issues faced in games like Dying Light: The Beast, where stuttering arose from NVIDIA DLSS Frame Generation. In my experience with Bloodlines 2, disabling Frame Generation did not alleviate the stuttering; it persisted regardless.

Stuttering Percentage: A Closer Look
FLAT’s analysis indicated that a shocking 20.29% of the gameplay time was marred by stuttering—the worst result I have encountered in benchmarking. In comparison, even other games notorious for stuttering typically register around 9 to 10%.This observation corroborates the widespread dissatisfaction regarding the game’s performance.
Lack of HDR Support
In addition to performance woes, as previously noted in my full review, Bloodlines 2 disappointingly does not support High Dynamic Range (HDR) displays. This oversight is unacceptable for a game of its caliber released in late 2025, especially considering that triple-A titles have integrated HDR support for nearly a decade, with most modern displays capable of handling it. Developers have indicated that integrating HDR in Unreal Engine should be seamless, making the absence of this feature even more perplexing.
Future Updates and Optimization Hopes
Regrettably, I cannot conclude this review with optimistic news regarding the game’s technical performance. While there is hope for future optimization patches, past experience with the development team’s updates from the preview build to the launch suggests minimal improvements. It remains to be seen if they will address these pressing issues urgently.
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