
If you’ve found yourself puzzled by the disparity between a weapon’s attack value displayed in the details screen and the actual damage numbers seen during gameplay in Monster Hunter Wilds, you’re not alone. This inconsistency can be particularly baffling for newcomers to the series. The game fails to clarify why these figures differ, leading to confusion. The crux of this discrepancy lies within a complex underlying damage calculation formula that players are not privy to. Let’s delve into how it all works.
Understanding Weapon Attacks in Monster Hunter Wilds

Each weapon in Monster Hunter Wilds has three primary attributes:
- Attack: The base physical damage value.
- Affinity: The chance of landing a critical hit.
- Element: Damage attributed to elemental attacks or status effects.
To illustrate, consider the Iron Katana I, which boasts an attack value of 396. While displaying this figure may suggest high damage potential, it does not reflect the actual damage per second (DPS) when the weapon is used in combat. Understanding this requires breaking down the inflated attack value to uncover its true damage output. Fortunately, Monster Hunter Wilds provides a handy in-game option to simplify this process:
- Access the Start Menu.
- Navigate to System → Options → Game Settings → Weapon Attack Power Display.
- Adjust the setting to Display Without Coefficient.
Enabling this feature allows players to view the actual attack values for their weapons.
Calculating Attack Value in Monster Hunter Wilds

In the case of the Iron Katana I, its displayed attack value may be 120. However, during gameplay, players typically observe damage numbers ranging from 30 to 50, far lower than expected. This disparity arises from several hidden modifiers that impact the interaction of a weapon’s attack value with the target:
- Motion Value: A weapon-specific multiplier that varies with each attack.
- Sharpness: The weapon’s edge quality, affecting damage output.
- Monster Weakness/Resistance: Variance in effectiveness against different monster types.
- Quest Difficulty: Higher difficulty levels reduce damage dealt by monsters.
- Rage Status: Unique to each monster, impacting its damage intake.
Formula for Attack Damage Calculation
To calculate the total damage inflicted by a weapon, consider the following formula:
- Attack Formula: Attack Value x Motion Value x Weapon Sharpness x Monster Weakness x Quest Difficulty x Rage Status x Affinity (if applicable).
Affinity represents the chance to score a critical hit, which deals an additional 25% damage upon a successful strike.
Defining Motion Value
Each attack in a weapon’s move set possesses its own motion value. For instance, a standard swing of the Long Sword may have a motion value of 0.2. Thus, with a true attack value of 120, the resulting damage would be:
- 120 x 0.2 = 24
Subsequent swings may yield different damage outputs depending on the varying motion values assigned to each move. If the next swing has a motion value of 0.35, the calculation adjusts to:
- 120 x 0.35 = 42
This system ensures that slower weapons like the Great Sword deliver higher motion values compared to quicker attacks, maintaining balanced overall damage output across similar weapon tiers over extended battles.
Understanding Monster Weaknesses

Players can utilize the Large Monster Field Guide to examine detailed weakness and resistance information for all large monsters in the game. Access this guide via Start Menu → Info → Monster Field Guide → Large Monster Field Guide.
After encountering a large monster, players can review its vulnerabilities, breakable body parts, effective status effects, and potential rewards. The weaknesses chart indicates the effectiveness of different attack types (blunt, sever, ammo) against specific body parts, with a rating system that uses stars: the more stars, the greater the efficacy of the attack type.
Quest Difficulty Explained
Upon reaching High Rank, players must revisit familiar monsters originally vanquished in Low Rank, but with an update to their resilience. Higher quest difficulties introduce multipliers to the HP and resistance of these monsters, preventing quick takedowns by endgame weapons, thus enhancing the challenge.
Elemental Damage in Monster Hunter Wilds

Elemental damage operates separately from the overall attack value and is applied after the base damage is computed. The formula used to compute elemental damage is akin to the attack formula but includes some key distinctions:
- Elemental Attack Formula: Elemental Attack Value / 10 x Elemental Motion Value x Weapon Sharpness x Monster Weakness x Quest Difficulty x Rage Status.
Notable differences include:
- The Elemental Motion Value generally stays around 1x for most attacks, contrasting with the often lower Attack Motion Value.
- Weapon Sharpness has different implications for elemental attacks versus physical ones.
- Affinity does not influence elemental damage, save for instances involving the Critical Element Skill.
It’s worth noting that the Display without Coefficient setting only applies to Attack values and does not affect Elemental Attack values. Players can derive the true elemental attack value by simply dividing it by 10.
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