Ultimate CS2 Dust 2 Lineup Guide: Top Nades, Smokes, and Strategies

Ultimate CS2 Dust 2 Lineup Guide: Top Nades, Smokes, and Strategies

Dust 2 is recognized as one of the most iconic maps in the history of Counter-Strike and continues to be a favored choice within the active map pool. As with any map, mastering key lineups enhances the efficiency of both defending and attacking bomb sites, particularly for setups involving Smokes and Molotovs.

This article will outline various lineups specifically for the CS2 Dust 2 map and provide detailed instructions on executing these lineups during gameplay.

CS2 Dust 2 (Image via Valve)
CS2 Dust 2 (Image via Valve)

Dust 2 features a significant mid-area where the Double Doors create an opening that allows both teams visibility. This area is typically where snipers duel with their AWPs and is often obscured by smoke from either team.

Understanding common callouts for specific locations on the map is essential. These callouts will facilitate the execution of the lineups discussed in this article.

Map Callouts

Key map callouts in Dust 2 for Counter-Strike 2 include:

  • Mid Double Doors
  • A Short
  • Catwalk
  • Stairs
  • Xbox
  • Pit
  • A Ramp
  • A Long
  • A Site
  • CT Mid
  • B Doors
  • B Back
  • Upper Tunnels
  • Lower Tunnels
  • Car
  • A Car
  • CT Spawn
  • T Spawn

While there may seem to be many callouts, these are among the most crucial for mastering CS2 Dust 2, aiding you in your typical games. Furthermore, many of these terms will be referenced in the upcoming section detailing various lineups.

CS2 Dust 2 – A Site

Smokes

Utilizing smoke grenades is essential for T-side players who often need to obscure certain areas before advancing. Meanwhile, CTs can easily smoke off all entrances while holding sites.

With this in mind, here are effective smoke lineups for executing flawless offensive plays from the T-side.

Xbox smoke Dust 2 (Image via Valve)
Xbox smoke Dust 2 (Image via Valve)

Xbox: The Xbox is located right below the Catwalk next to the Double Doors in the middle. To navigate from A Short to Stairs, align your reticle from T Spawn as illustrated in the image. Position it roughly at the bottom left of the window and execute a jump throw. The smoke will land on Xbox, completely obstructing the CTs’ view of Catwalk.

A Long Cross (Image via Valve)
A Long Cross (Image via Valve)

CT Spawn Cross: To cross from A Long while blocking CT spawn’s visibility, align your reticle close to the left of the metal antenna and perform a running throw. This will effectively cover the crossing between A Long and the Site.

A Stairs (Image via Valve)
A Stairs (Image via Valve)

Stairs: CTs can target you while moving from Stairs to A Site. Align your reticle just above the window over a darker spot on the wall as shown in the image and execute a left-click throw. This will obscure the CTs’ view from A Car and the Site as you advance. Utilize flashes from the smoke for maximum advantage in CS2 Dust 2.

Flashbangs

A Long Flash (Image via Valve)
A Long Flash (Image via Valve)

A Long: Align your reticle at the base of the Palm Tree while positioning yourself close to the wall as depicted in the image. Then, execute a jump throw to blind anyone holding A Long, even near the pit area.

Double Doors (Image via Valve)
Double Doors (Image via Valve)

Double Doors: If you choose to split from CT spawn to A, to flash players positioned right outside the Double Doors, position yourself close to Xbox as shown in the image and perform a simple left-click throw. This will effectively blind enemies close to the doors.

Molotov

Molly A Site (Image via Valve)
Molly A Site (Image via Valve)

A Site: This Molotov can be advantageous for both Ts and CTs from Stairs. Aim your reticle toward the tree as indicated in the image. Ensure alignment with the wall below and execute a running throw. This will ignite the entire planting area, rendering it an effective post-plant and retake strategy.

CS2 Dust 2 – B Site

Smoke

B Site Window (Image via Valve)
B Site Window (Image via Valve)

B Window: Position yourself in the corner against the wall. You should notice two small dots in the texture resembling a Colon. Aim at the upper dot and execute a jump throw to obscure B Window.

B Doors (Image via Valve)
B Doors (Image via Valve)

B Doors: This second smoke can be thrown immediately after the B Window smoke. Align your crosshair with the textures as shown in the image. This smoke is quite forgiving, so aim roughly and execute a jump throw. This will smoke off the doors, preventing CTs from seeing you as you enter B Site.

Flashbang

B Site (Image via Valve)
B Site (Image via Valve)

B Site: Aim at the window as shown in the image and perform a running throw right before entering the site. This is one of the most powerful CS2 Dust 2 lineups as it will flash anyone present on-site.

Molotov

B Plat Back (Image via Valve)
B Plat Back (Image via Valve)

B Plat Back: Position yourself in the corner on top of the boxes right outside B Doors. Turn around and aim at the dot textures on the door as illustrated in the image. Finally, execute a jump throw to ignite the entirety of B Plat Back. This lineup is effective for both Ts and CTs on CS2 Dust 2.

Effectively utilizing grenades of all types in CS2 Dust 2 may appear daunting at first. However, due to the map’s popularity, it offers some of the easiest and most widely used lineups.

The compact nature of Dust 2 facilitates grenade plays, allowing players to execute simple throws at critical areas without requiring complex lineups as seen in maps like Vertigo or Mirage. Nevertheless, well-executed lineups enhance your gameplay significantly. This concludes the CS2 Dust 2 lineup guide; follow the steps carefully for perfect execution.

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