Understanding the top Ideas for Research in Frostpunk 2 can significantly accelerate your gameplay. The dynamics of FP2 are intricately tied to your decision-making, and having a curated list of the best Ideas to Research first ensures you maintain control over your city and its economy.
This article outlines some of the best Ideas players should prioritize for Research in Frostpunk 2.
What are Ideas in Frostpunk 2?
Once you establish your Research Institute in Frostpunk 2, you’ll gain access to the Idea Tree.
The Idea Tree encompasses various dynamic solutions to the challenges your city faces. Ideas can manifest as laws or upgrades, enabling you to enhance your gameplay by improving your city’s infrastructure. This facilitates access to new buildings and institutes aimed at enhancing the living conditions of your citizens and boosting your city’s economy.
How to Research Ideas in Frostpunk 2
Follow these steps to Research Ideas in Frostpunk 2:
- Launch Frostpunk 2 and log into your saved game.
- Find the Research Institute in your city and interact with it. This will reveal a list of issues currently affecting your city.
- Select your preferred Idea from the available solutions to initiate the Research process in this institute, ultimately unlocking upgrades within the game.
To enhance the speed of Research in your city, consider constructing multiple Research Institutes in the Housing Districts. Additionally, advancing through the Reason and Progress principles in the Research Tree can boost your Research Speed, allowing for a quicker succession of unlockable upgrades.
Below, you will find a selection of the top Ideas to Research first in Frostpunk 2. Familiarizing yourself with these will help enhance your progress and elevate the quality of life for your governed citizens.
List of Best Ideas to Research First in Frostpunk 2
Housing Insulation
Each house in Frostpunk 2 requires 40 Heat, as do the other industries and factories in your city. As your population increases, fulfilling these demands becomes more challenging.
The Housing Insulation Idea reduces the heat requirement for houses to just 20 Heat. This is an excellent idea to kickstart your governance journey.
Sawmills
Every district in FP2 has specific material needs. Without a reliable supply of these materials, your city’s operations will come to a standstill. Researching the Sawmill is a wise choice to alleviate this issue.
Sawmills provide a consistent output of materials at minimal costs. Depending on your immediate and long-term goals, consider the following Sawmills available in the game:
Sawmill | Production | Requirements | Cons |
Mechanized Sawmills | 200 materials | 300 Workforce and 60 Heat | Increased Squalor |
Untreated Sawmills | 170 materials | 400 Workforce and 20 Heat | Increased Disease |
Filtration Tower
As your city undergoes industrialization, Filtration Towers become invaluable. These structures must be placed in expanded Housing Districts and serve as upgrades to those districts.
Filtration Towers help reduce Squalor and are among the best Ideas to research first in Frostpunk 2. Here are options based on your objectives:
Filtration Tower | Requirements |
Ventilation Tower | 300 workforce and 40 heat. |
Moss-Filtration Tower | 400 workforce and 20 heat |
Skyways
Launching expeditions to explore the Frostlands is essential for securing resources outside your city limits. Accessing these resources requires establishing trade routes, which can be done using either Trails or Skyways.
Skyways offer significant advantages over trails, including faster transfer speeds and higher carrying capacities for traders and movers. This makes it one of the best Ideas to Research first in Frostpunk 2.
Scouts’ Headquarters
When it comes to exploring the Frostlands, the Scouts’ Headquarters reduces exploration time and minimizes territory threat level. Consider these facilities for Research and construction:
Type | Cost | Benefits |
Scouts’ Headquarters | 400 workforce | Decreases exploration time and territory threat level. |
Survivalists’ Headquarters | 400 workforce | Further decreases exploration time; territory threat level remains the same. |
Hothouses
Hothouses enhance the Food Districts and provide several advantages, including improved food production to ensure your city is well-stocked during the harsh winter months of the Whiteout.
There are two Hothouses available for Research in the game, and acquiring either of them is crucial. Here’s what they offer:
Type | Cost | Benefits | Drawbacks |
Biowaste Hothouse | 400 workforce and 20 heat | 70 additional food produced | Increases disease |
Chemical Hothouse | 300 workforce and 40 heat | 50 additional food produced | Increases squalor |
Watchtowers
Another high-priority Idea to research in Frostpunk 2 is the Watchtower. They provide access to Guard Squads, which are essential for controlling crime levels in your city.
Watchtowers are irreplaceable assets, and acquiring them is crucial for maintaining order in New London.
Watchtower | Cost | Guard Squads |
Patrol Watchtower | 200 Workforce | 16 Guard Squads |
Watchtower | 200 Workforce 20 Heat | 12 Guard Squads |
Surveillance Watchtower | 100 Workforce 20 Heat | 16 Guard Squads |
Hospitals
Hospitals are vital for your city’s health infrastructure. Failing to meet your city’s Heat demands will inevitably lead to illness among your citizens, affecting both workforce efficiency and overall quality of life.
Constructing Hospitals should be a priority. Here are two great options to consider as you unlock them:
Type | Cost | Benefits |
Teaching Hospital | 300 workforce and 40 heat | Decreases disease slightly; increases research speed. |
Recovery Hospital | 200 workforce and 40 heat | Decreases disease slightly; increases population. |
This concludes our overview of the best Ideas to Research first in Frostpunk 2. For more related news and guides, explore the links below:
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