Achieving a Religious Victory in Civilization 6 can often be the quickest route to triumph within the game, contingent upon the number of other players pursuing a similar path. Numerous civilizations in Civ 6 prioritize Faith, but a select few excel at attaining this victory with remarkable speed.
This article will explore some of the top civilizations that can generate Faith swiftly, conquer Holy Sites efficiently, and ultimately secure a Religious victory in Civ 6. Although other leaders may deliver Religion victories with greater consistency, these selected leaders can capitalize on specific conditions and strategic priorities to achieve rapid success.
Theodora – Byzantine
Easily Convert Cities While Conquering Them
Theodora Leader Ability: Metanoia | Holy Sites yield Culture equivalent to their Adjacency Bonus. Farms receive +1 Faith from Hippodromes and Holy Sites. |
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Byzantine Civ Ability: Taxis | Each converted Holy City adds +3 Combat and Religious Strength for all units. Killing an enemy unit spreads your Religion to their civilization. |
Unique Units | Dromon (Classical Ranged unit), Hippodrome (replaces Entertainment Complex, provides Amenities and a free Heavy Cavalry unit upon completion). |
Theodora, the Byzantine leader, focuses heavily on religious expansion through military means. The Byzantine civ’s abilities enhance both Combat and Religious Strength with every Holy City converted, including the player’s own. Importantly, defeating enemy units spreads your Religion to their associated civilizations or City-States.
The Hippodrome enables swift conquests across different eras, offering free Heavy Cavalry units as new buildings are constructed. Furthermore, Theodora’s ability to enhance Culture generation significantly expedites your advancement through the Civics tree, making it essential to prioritize the Theology and Monarchy civics for more Policy Slots early on.
For players aspiring to utilize a combined Domination and Religious strategy, Theodora is a top contender. Engagement in combat allows for the spread of your Religion without requiring complete domination over other civilizations.
Opt for the Crusades founding belief for additional combat strength against enemy units adhering to your religion. Initiate conversions in remote cities before launching invasions, thereby ensuring your religious influence resonates throughout these regions. Moreover, combatting enemy units while dispatching Missionaries and Apostles toward target Holy Cities will facilitate quick conversions.
Menelik II – Ethiopia
Settle On Hills To Harvest Faith Without Sacrificing Culture or Science
Menelik II Leader Ability: Council of Ministers | Cities established on Hills receive a 15% boost in Science and Culture equal to their Faith output. Units gain +4 Combat Strength on Hills. |
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Ethiopia Civ Ability: Acquire Legacy | Resource improvements generate +1 Faith for every copy. International Trade Routes yield +0.5 Faith per resource in the originating city. Faith can be used to acquire Archaeologists and Museums. |
Unique Units | Oromo Cavalry (Medieval Light Cavalry unit), Rock-Hewn Church (provides +1 Faith for adjacent Mountain or Hill tiles, grants Tourism from Faith post-Flight, increases Appeal). |
Strategically, players should prioritize founding cities on hills. This will balance Faith output with both Culture and Science, facilitating rapid advancement toward a Pantheon and Religion via Faith buildings.
Construct Rock-Hewn Churches adjacent to mountains to maximize Faith yields, ensuring a strong Religious foundation while maintaining prowess in Culture and Science.
Jayavarman VII – Khmer
Place Holy Sites Next To Rivers For Enormous Faith Gains
Jayavarman VII Leader Ability: Monasteries of the King | Holy Sites generate Food based on their Adjacency Bonus, gaining +2 from Rivers, +2 Housing near Rivers, and triggering a Culture Bomb. |
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Khmer Civ Ability: Grand Barays | Aqueducts provide +1 Amenity and +1 Faith for each Citizen in the city. Farms yield +2 Food next to Aqueducts and +1 Faith near Holy Sites. |
Unique Units | Domrey (Medieval Siege unit), Prasat (provides +6 Faith, has a Relic slot, offers extra Housing, Culture, and Food with specific beliefs, +0.5 Culture for every Citizen). |
Jayavarman VII excels at achieving rapid Religious victories by leveraging the abundant resources around him. His leader ability allows placements of Holy Sites adjacent to rivers, significantly amplifying Faith output and assisting with rapid city growth.
Don’t underestimate the effectiveness of this strategy; placing Holy Sites near water bodies maximizes the utility of the Khmer strengths, enhancing both Faith generation and providing essential housing and amenities.
Peter – Russia
Bonus Faith On Tundra + Dance Of The Aurora = Game Over
Peter Leader Ability: The Grand Embassy | Trade Routes with other Civilizations yield +1 Science and +1 Culture for every 3 Technologies or Civics they are ahead of Russia. |
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Russia Civ Ability: Mother Russia | Gain 5 additional tiles upon city foundation; Tundra tiles provide +1 Faith and +1 Production. Units are unaffected by Blizzard. |
Unique Units | Cossack (Industrial Era), Lavra (replaces Holy District, expands by 2 tiles upon spending a Great Person). |
Peter as the leader of Russia is exceptionally powerful, boasting capabilities to secure various victory types. However, he stands out in achieving Religious Victory. His model allows for increased city expansion and Faith generation, especially when leveraging tundra tiles.
To maximize your effectiveness, prioritize the Dance of the Aurora pantheon for augmented Tundra yields. Simultaneously, settle strategically to take advantage of Lavras for rapid Faith accumulation.
With these tactics, players can reach a remarkable threshold in Faith output, establishing themselves as frontrunners for swift Religious victories.
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