
Clash Royale enthusiasts often encounter increasingly challenging opponents as they ascend the ranks, which leads to the unlocking of new cards. This progression allows players to create customized decks catering to their personal playstyles, minimizing reliance on cards that may not align with their preferences. Below, we outline several effective decks specially designed to assist players striving to advance from Arena 6.
As of January 21, 2024, players may find deck-building for early arenas like Arena 6 a nuanced challenge. However, there is little cause for concern. Events such as the Gold Rush frequently reward players with ample currency, and the pressure of upgrading cards is not significant until players reach level 12+. Consequently, Arena 6 players can focus on honing their strategies without being overly burdened by elixir costs.
Top Decks for Arena 6 in Clash Royale
1. Hog Bait Deck

Hog Bait Deck (Avg. Elixir Cost: 3.3) |
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---|---|
Hog Rider |
Goblin Barrel |
Musketeer |
Skeleton Army |
Fire Spirit |
Inferno Tower |
Fireball |
Zap |
This deck revolves around utilizing Hog Rider as a swift win condition. The strategy focuses on delivering consistent damage to enemy towers through Goblin Barrel strikes while employing Hog Rider to draw attention and distract opposing troops. The Musketeer and Fire Spirit offer excellent support for countering both ground and aerial swarming units while Fireball and Zap act as powerful cleanup options post-push, with Inferno Tower serving as a robust defensive asset.
To effectively bait out an enemy’s Zap, deploy the Skeleton Army, Goblin Barrel, or Inferno Tower strategically. Additionally, Inferno Tower is particularly valuable against large tanks like Giant or Pekka, so saving it for crucial moments can turn the tide of battle. Recognize that in Arena 6, the primary counters for Goblin Barrel are Fireball or Arrows, often resulting in unfavorable elixir exchanges for the opponent.
2. Giant Beatdown Deck

Giant Beatdown Deck (Avg. Elixir Cost: 3.3) |
|
---|---|
Giant |
Mini Pekka |
Fireball |
Goblins |
Spear Goblins |
Musketeer |
Archers |
Bomber |
The core objective of the Giant Beatdown deck is to orchestrate an overwhelming offensive push capable of demolishing the opponent’s tower. As the Giant makes its way across the arena, players have the opportunity to bolster their assault by carefully deploying support troops and taking advantage of counter-pushing opportunities.
Employ aggressive tactics by waiting for the opponent to deploy their units first, ideally a tank. Use the Mini Pekka, Bomber, or Musketeer as appropriate while ensuring defensive units remain on the player’s side to build a formidable counter-push. Notably, managing the threat of a Skeleton Army is crucial; thus, incorporating multiple Bomber units or a timely Fireball is vital for maintaining offensive momentum.
3. Giant Tombstone Deck

Giant Tombstone Deck (Avg. Elixir Cost: 3.8) |
|
---|---|
Giant |
Mini PEKKA |
Musketeer |
Baby Dragon |
Skeleton Army |
Tombstone |
Fireball |
Arrows |
With its defensive strength, the Giant Tombstone deck is highly versatile, able to counter a range of enemy strategies. By absorbing damage, the Giant creates opportunities for aligned troops to deal significant damage unimpeded. Utilizing spells like Arrows and Fireball for offense, combined with intelligent Tombstone placements offers substantial defensive capabilities.
The synergy of Giant and Baby Dragon becomes paramount in neutralizing threats such as the Skeleton Army or Minions that could otherwise decimate the Giant. Meanwhile, the Mini Pekka serves as an essential counter to opposing tanks, waiting in reserve to deliver powerful single-target damage.
4. Pekka Ram Deck

Pekka Ram Deck (Avg. Elixir Cost: 3.4) |
|
---|---|
P.E.K.K.A |
Zap |
Battle Ram |
Bats |
Witch |
Cannon |
Knight |
Skeletons |
Unlocking in Arena 6, the P.E.K.K.A serves as a formidable counter to many common units such as Hog Rider and Giant. This deck focuses on a primarily reactive playstyle, leveraging P.E.K.K.A defensively and pairing the Battle Ram closely behind to take advantage of tower distractions once she crosses the bridge.
Utilizing the Witch effectively helps in fending off airborne threats targeting P.E.K.K.A while Bats and Knight provide low-cost, essential defenses. Players should initiate offensive strategies primarily during double elixir rounds, having saved a solid defensive position, while Zap can handle smaller enemy swarms or distractions.
5. Battle Ram Cycle Deck

Battle Ram Cycle Deck (Avg. Elixir Cost: 2.9) |
|
---|---|
Battle Ram |
Knight |
Minions |
Fire Spirit |
Electro Spirit |
Goblin Cage |
Fireball |
Arrows |
The Battle Ram serves as a critical unit inflicting considerable damage upon connecting with any structures. This deck capitalizes on a swift cycle of low-cost defensive troops such as Minions and Knight, enabling a dynamic and aggressive gameplay style.
Goblin Cage is instrumental in countering building-targeting enemies while facilitating cleanup with other inexpensive troops. The main goal is rapid cycling through units; employing Electro Spirit and Skeletons promptly allows for a powerful double push during the double elixir phase, overwhelming opponents consistently.
6. Inferno Valkyrie Bait Deck

Inferno Valkyrie Bait Deck (Avg. Elixir Cost: 3.4) |
|
---|---|
Goblin Barrel |
Valkyrie |
Musketeer |
Skeleton Army |
Fire Spirit |
Inferno Tower |
Fireball |
Arrows |
This defensive assembly excels at putting pressure on the opponent, making it difficult for them to counter the Goblin Barrel effectively. By utilizing the Skeleton Army and Fire Spirit, players can bait out spells that might otherwise neutralize the Goblin Barrel, while units like Valkyrie and Musketeer bolster defensive capabilities.
Effective Goblin Barrel placement is key for chipping away at enemy towers. To achieve this, players can position the Valkyrie to soak up tower damage while deploying the Goblin Barrel towards the arena’s edge. Strategically aiming for the barrel’s peripheral positioning often leads to inefficient elixir usage from opponents, thus opening the door for Goblin hits on the tower.
7. Giant Baby Dragon Deck

Giant Baby Dragon Deck (Avg. Elixir Cost: 3.0) |
|
---|---|
Giant |
Zap |
Arrows |
Skeleton Army |
Archers |
Baby Dragon |
Knight |
Ice Spirit |
This deck functions as a hybrid beatdown strategy, designed to build formidable pushes during the double elixir phase. In the initial minutes of gameplay, focus on defense, employing Knight and Baby Dragon to manage defensive operations while cycling through lower-cost units such as Ice Spirit and Archers.
Archers play a critical role and should be strategically positioned to avoid enemy Fireball unless deliberately baited. During double elixir, initiate strong pushes with the Giant at the back of the arena, then swiftly cycle through support units like Baby Dragon, Archers, and Skeleton Army to set up a stunning second Giant deployment at the bridge for overwhelming pressure.
This tactic can confuse opponents, especially when deploying a second Giant on the opposite side of the arena if they are using strong tank-killers, thus capitalizing on their weaknesses.
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