Since their introduction, Japanese Role-Playing Games (JRPGs) have stood out for their rich narratives, focusing on linear storytelling and a defined cast of characters, often limiting player choices. Central to this narrative construction is the protagonist, who plays a pivotal role in engaging the player and driving the story forward.
The protagonist is not only the first character introduced but also the one we most intimately experience the game through. If this lead character fails to captivate, even the most colorful supporting cast may struggle to maintain player interest. This discussion will not target simply flawed or boring characters; instead, we will examine protagonists who, at times, detract from the narrative experience.
8. Rex
Xenoblade Chronicles 2
Rex is not poorly crafted; he plays a crucial role in the narrative of Xenoblade Chronicles 2. However, his heavy reliance on anime clichés makes him a polarizing figure. While I enjoy anime, its implementation in this context felt disjointed, especially with Rex’s hyper-emotional declarations and unwavering belief in friendship as a resolution for conflicts. This portrayal detracts from the more nuanced storytelling among other characters.
Moreover, the unusual trope where female characters are inexplicably drawn to him—often leading to awkward scenarios—is particularly jarring, especially given Rex’s youth. Although not entirely his fault, these quirks detract from the overall narrative and detract from an otherwise engaging story.
7. Rush Sykes
The Last Remnant
Rush Sykes embodies the archetype of a character who becomes thrust into a leading role not by merit, but simply due to a mysterious “special something” that intrigues powerful factions. Unfortunately, the narrative of The Last Remnant conflates being a protagonist with being a leader, leading to an unrealistic rise to prominence of Rush, particularly after meeting David Nassau, the ruler of Athlum.
Even as several generals question Rush’s newfound fame, the story persists with him in an elevated role, diminishing the sense of agency and personal achievement that ideally comes with character growth. His dialogue quickly becomes repetitive, further detracting from the experience.
6. Hero
Dragon Quest XI
The silent protagonist trope has been a hallmark of JRPGs, yet in Dragon Quest XI, it risks becoming outdated. Even respected game creator Yuji Horii has acknowledged this. While this absence of dialogue fit older titles and certain modern remakes, it feels misplaced amidst the vibrant and charismatic supporting characters in this installment.
The protagonist’s silence starkly contrasts with the personalities of Erik, Sylvando, and Jade, making him seem like mere background scenery rather than an integral part of the story, which undermines the dynamic potential of the cast.
5. Randi
Secret of Mana
For many, the name Randi might be unfamiliar, reflecting how easily he can fade from memory. Originally unnamed in the game, his identity only became clear with the iOS release. This character, while not silent, is barely vocal, showcasing a significant disconnect that makes it hard for players to form a bond.
The design of Secret of Mana ultimately emphasizes action over storytelling, leaving little room for character development. Without solid gameplay to engage players, Randi’s character struggles to leave a lasting impression.
4. Emil Castagnier
Tales of Symphonia: Dawn of the New World
The Tales of series often excels in character development; however, this success falters in direct sequels like Tales of Symphonia: Dawn of the New World. The introduction of Emil, who witnesses the murder of his parents by Lloyd, the original game’s protagonist, makes the character’s introduction fraught with difficulty. Emil’s subsequent portrayal as whiny and resentful towards Lloyd does not endear him to players.
While the game attempts to showcase Emil’s inner conflict through a dual personality during battle, this effort does little to mask his lack of depth, leaving players longing for more cohesive development.
3. Zale & Valere
Sea of Stars
While Sea of Stars is a nostalgic gem, it suffers from character homogenization, particularly with its protagonists, Zale and Valere. Trained since childhood as Solstice Warriors, they begin their journey with significant promise. However, as the narrative progresses, they lose distinct identities, with their dialogues blending together indistinguishably.
The potential to develop contrasting personalities—akin to Sun and Moon—remains unrealized as the story often shifts focus onto supporting characters who stand out more vibrantly, leaving players yearning for greater depth in the protagonists.
2. Edge Maverick
Star Ocean: The Last Hope
The character of Edge Maverick could easily blend into the background of any heroic narrative—a classic blonde protagonist who tends to echo impactful ideals and catchphrases. However, as Star Ocean: The Last Hope unfolds, he reveals a penchant for poor decision-making, sometimes coming off as cringe-worthy.
While the eccentric/eccentric cast of this game offers moments of campy fun, if you’re not receptive to its absurd nature, relating to Edge and the others becomes challenging, especially with the overly dramatic choice of name that edges on cliché.
1. But
Final Fantasy XII
Vaan elicits a mix of sympathy and frustration. Though I am drawn to the upbeat nature typical of certain Final Fantasy protagonists like Zidane and Tidus, Vaan’s role in Final Fantasy XII feels limited. He acts more as a narrative device than as a driving protagonist, offering a detached viewpoint on the broader conflict between Dalmasca and Archadia.
Whereas Tidus provided a relatable entry point for players in his world, Vaan’s approach feels less impactful. However, his character received a chance for redemption in the sequel, Final Fantasy XII: Revenant Wings, showcasing a deeper side that reveals his charm and emotional resonance when the narrative allows him the space to develop.
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