The Witcher 4 Tech Demo Highlights RPG Gameplay at 60FPS on Base PS5

The Witcher 4 Tech Demo Highlights RPG Gameplay at 60FPS on Base PS5

Unveiling Innovations in Unreal Engine at Epic Games’ State of Unreal 2025

Today, Epic Games hosted the much-anticipated State of Unreal 2025 keynote, revealing significant advancements in Unreal Engine, alongside exciting partnerships and projects in development. The event commenced with an exhilarating live demonstration of the upcoming title, The Witcher 4, featuring insights from developer CD Projekt RED.

A Glimpse into The Witcher 4

The showcased tech demo of this highly awaited RPG introduces players to the new protagonist of the trilogy, Ciri. In the demo, Ciri traverses Kovir, a fresh mainland being unveiled by CD Projekt, while pursuing a trail of monsters. Accompanied by her horse Kelpie, she navigates through breathtaking mountains and lush forests, eventually arriving at the town of Valdrest.

Performance on PlayStation 5

Impressively, the demo is reportedly running on a standard PlayStation 5, achieving a remarkable 60 frames per second while showcasing stunning graphical fidelity. This performance highlights the robust capabilities of the technologies being utilized, which are designed to enhance gameplay across all platforms including PC, Xbox Series X|S, and PlayStation 5. However, a specific release date for The Witcher 4 remains undisclosed.

Collaboration with Epic Games

Michał Nowakowski, joint CEO of CD Projekt RED, expressed their enthusiasm regarding the partnership with Epic Games: “We embarked on this collaboration to advance open-world game technology. Presenting this early glimpse of our work demonstrates a significant milestone, reflecting the fruitful cooperation between our teams. Yet, our journey is far from complete. I eagerly anticipate further technological innovations from this partnership as we continue developing The Witcher 4 using Unreal Engine 5.”

The Witcher 4 Unreal Tech Demo

Innovative Features from Unreal Engine 5.6

The demonstration highlighted several groundbreaking technologies, including the Unreal Animation Framework, Nanite Foliage rendering, and the MetaHuman framework paired with Mass AI crowd scaling. These advancements, which will be available in Unreal Engine 5.6, provide developers with powerful tools to enhance visuals and optimize game performance across various titles.

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