The acclaimed first-person RPG Kingdom Come: Deliverance stands out as one of the most successful Kickstarter campaigns ever, enhanced by its dedication to historical accuracy, compelling characters, and a challenging yet fulfilling combat system. Fast forward seven years, Kingdom Come: Deliverance 2 is set to pick up where its predecessor left off, following the journey of Henry of Skalitz alongside Sir Hans Capon as they venture into Kuttenburg amidst a backdrop of escalating war.
In this sequel, players will find themselves reestablishing Henry’s combat skills while navigating increasingly perilous foes. Notably, Henry starts without the gear he acquired in the first game, which means he must once again earn his wealth and find new weapons and armor. While Kingdom Come: Deliverance effectively implemented RPG mechanics, it faced criticism for a particularly troublesome quest that disrupted player progression—an issue that the sequel must avoid.
The Monastery Quest: A Hindrance to Progression in Kingdom Come: Deliverance
The Frustration of Forced Routine
At the onset of the “Poverty, Chastity, and Obedience”quest, Henry is tasked with infiltrating the Sasau Monastery to track down and eliminate the bandit leader Pious, seeking refuge within its walls from an encroaching enemy. This mission promises to be one of the most gripping experiences in Kingdom Come: Deliverance, yet it paradoxically brings gameplay to a grinding halt.
Once Henry is granted status within the monastery, players unlock supplementary quests such as “A Needle in a Haystack”and “In The Cloister.”The latter quest forces Henry to adhere strictly to the monastery’s daily schedule, and any deviation results in severe consequences, including solitary confinement. This segment of the game is a notable source of frustration, as players find themselves repeatedly shifting to different monastic locations, enduring hours of waiting through cutscenes. While the dedication to historical representation is commendable, it ultimately hampers the overall flow of the game’s progression.
Ensuring Momentum in Gameplay for Kingdom Come: Deliverance 2
Encouraging Player Growth and Engagement
What makes Kingdom Come: Deliverance captivating is Henry’s evolution—from an inexperienced blacksmith’s son to a formidable warrior grappling with his past and responsibilities. Players invest significant time in enhancing his combat abilities and gathering wealth, starting from scratch at the game’s beginning with minimal resources. However, the monastery quest disrupts this hard-earned momentum, stripping players of their skills just as they have started to flourish.
A knight, a rogue, or a charmer? Your Henry, your rules. What would he do? #KCD2 pic.twitter.com/HgDRjKEEzn — Warhorse Studios (@WarhorseStudios) January 13, 2025
Early indications for Kingdom Come: Deliverance 2 suggest that the experience will align closely with its predecessor, emphasizing Henry’s journey and skill development. Nonetheless, the sequel must avoid the pitfalls of an excessively slow-paced segment, especially one akin to the monastery experience. By providing players with options in how they tackle significant quests, including potential monastery-style missions, Warhorse can foster an engaging gameplay environment that encourages players to leverage their hard-earned skills and equipment.
For further details, visit: Warhorse Studios/X
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