The Popularity of Live-Service Games Among PlayStation and Xbox Gamers

The Popularity of Live-Service Games Among PlayStation and Xbox Gamers

Overview of Live-Service Game Popularity

  • Approximately 40% of gaming hours on PlayStation and Xbox are dedicated to live-service games such as Fortnite and Call of Duty.
  • Many leading live-service titles are free-to-play, like Fortnite and Overwatch 2, contributing significantly to their widespread appeal.
  • Despite some challenges, live-service games maintain strong fan engagement and developer support, demonstrating their lasting success on consoles.

Live-service games have solidified their standing as some of the top choices for gamers on PlayStation and Xbox, dominating the charts of most-played titles. According to the latest findings from Circana, a remarkable 40% of all playtime on these consoles is allocated to live-service games including popular titles like Fortnite and Call of Duty.

A significant factor in the success of these games is their accessibility; many of them, such as Fortnite, Overwatch 2, and Marvel Rivals, are available to play at no cost, making them highly attractive to a broad audience.

These insights align with Circana’s recent analysis, suggesting that a striking 70% of players on both PlayStation and Xbox have engaged with at least one of the top 10 live-service games. This statistic highlights the deep-rooted popularity of live-service offerings among console gamers.

Helldivers 2
Overwatch 2
Marvel Rivals
Fortnite Gameplay

Although the report did not specify which titles were the most significant contributors to the live-service gaming landscape, certain online games, such as Grand Theft Auto V and Fortnite, consistently attract a large player base. Despite facing challenges, including recent layoffs and project cancellations, the live-service model remains resilient.

For instance, NetEase, the developer of Marvel Rivals, recently announced layoffs, even as the game has notably succeeded shortly after its launch on both consoles and PC. Similarly, Warner Bros.has faced difficulties with its live-service initiatives, including Suicide Squad: Kill the Justice League and MultiVersus, both of which have not performed as expected in the market.

Nonetheless, the popularity of live-service games persists. While some ventures may stumble, successes like Helldivers 2 continue to thrive, indicating robust support from both the gaming community and developers alike.

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