
Key Insights on Skill-Based Matchmaking in Call of Duty
- Charlie Olson, a former developer for Call of Duty, asserts that skill-based matchmaking (SBMM) is a fundamental component of the franchise, ensuring player engagement and sustainability.
- Olson acknowledges the community’s frustrations with SBMM, specifically regarding the unequally matched players and the diminished feeling of skill mastery.
- To enhance SBMM, he proposes features like displaying the average skill of players in matchmaking lobbies and awarding XP bonuses for challenging matches.
Charlie Olson, who played a pivotal role in developing the Matchmaking Rating (MMR) system for Call of Duty, has articulated his stance on why SBMM will remain a fixture in the series. This matchmaking system, designed to align players with opponents of similar skill levels, is crucial for cultivating a balanced gameplay experience. The ongoing debates surrounding SBMM, particularly during the current season of Call of Duty: Black Ops 6, highlight its divisive nature within the gaming community.
SBMM is intended to create an equitable environment where novice players are protected, while seasoned gamers face opponents comparable to their skill level. However, many fans argue that this system can hinder the overall community dynamics, often favoring newcomers and undervaluing the impact of a player’s network quality during match formation.
Why Call of Duty’s SBMM is Here to Stay: Insights from Charlie Olson





- Despite fan feedback and concerns, SBMM is crucial for maintaining engagement and sustainability in the Call of Duty franchise.
- The system aims to balance competitive fairness by pairing lower-skilled players with appropriate opponents while ensuring that experienced players can still have competitive matches.
- Olson points out that the current SBMM model may be detrimental to highly skilled players, as it diminishes their sense of achievement and expertise.
In his discussions, Olson suggested several enhancements for SBMM. These improvements include providing players with access to the average skill ratings of their opponents in lobby screens and implementing XP multipliers as incentives for facing tougher challenges. Additionally, he believes that players should be able to view their MMR ratings within the game itself, rather than going through a lengthy data request process with Activision.
Olson’s advocacy for refining the SBMM and MMR systems has been ongoing. He recalls making multiple proposals during his tenure, including a notable pitch at Infinity Ward while developing 2019’s Call of Duty: Modern Warfare. However, he acknowledges the difficulties in proposing changes to established systems, often facing resistance from teams unfamiliar with the intricacies of SBMM. While his concepts have yet to be realized, Olson firmly believes that players deserve a platform to voice their concerns about the current matchmaking framework.
Leave a Reply ▼