
Final Fantasy Tactics – The Ivalice Chronicles grants players a remarkable degree of customization through its Job System. For those aiming to achieve peak performance in physical damage, selecting the optimal Support Ability is essential. Below, we explore the key Support Abilities that can enhance your physical attack potential.
Support Abilities Enhancing Physical Damage

Ability Name | Description | Job | JP Cost |
---|---|---|---|
Dual Wield | Enables a character to wield two weapons simultaneously, allowing for two attacks each turn. | Ninja | 1, 000 JP |
Doublehand | Allows wielding a single-handed weapon with both hands, doubling its attack power. | Samurai | 900 JP |
Attack Boost | Provides a 33% increase to physical attack power. | Geomancer | 400 JP |
Brawler | Strengthens bare-handed attacks, enhancing damage even without a Monk class. | Monk | 450 JP |
Optimal Support Ability for Physical Damage
For players seeking the best strategy to maximize physical damage via the basic Attack command, the research indicates that Dual Wield is the superior Support Ability when your character can consistently hit 500 damage per strike. For those struggling to reach these damage thresholds, transitioning to Doublehand or utilizing Barehanded attacks as a Monk might yield better results until your units become more powerful.
Scenario | Best Support Ability | Key Reason |
---|---|---|
Absolute Maximum Damage | Dual Wield | Enables two attacks, potentially yielding a total of 1, 998 damage. |
High-Level / Pre-Cap Damage | Doublehand | Increases damage output with the most powerful weapon until you exceed 500 damage per hit. |
Barehanded Damage (Monk + Dual Wield) | Dual Wield | A Monk’s Brawler ability optimizes barehanded strikes to surpass typical weapon damage. |
Physical Skills (Martial Arts, Holy Sword, etc.) | Attack Boost | Applies the damage bonus to nearly all physical skills, which other abilities do not enhance. |
Methodology for Damage Testing

To analyze the effectiveness of Doublehand and the Monk’s Dual Wield ability prior to achieving 500+ damage per hit, I executed tests in a random battle on the Zeklaus Desert map. My level 55 Ramza, possessing 97 Bravery, faced a Level 49 Virgo Minotaur, chosen due to its neutral compatibility with Ramza’s Aries Zodiac sign.
Damage Testing with Dual Wield

- With two Defender Knight Swords (16 Physical Attack Power) and a total Physical Attack of 15, Ramza dealt 156 damage in each strike, culminating in 312 damage overall.
- Note: This method has inherent risk due to potential misses from each attack, affecting total damage considerably.
Damage Testing with Doublehand

- Using the Defender Knight Sword, Ramza achieved a damage output of 313, consistent with the Doublehand’s damage enhancement.
- Note: This method provides the highest single-hit damage without the threat of reduced total damage due to misses.
Damage Testing for Monk (Dual Wield)

- Upon changing Ramza’s class to Monk and employing Dual Wield for two bare-handed strikes, he delivered 215 damage twice, totaling 430 damage.
- Note: This combination represented the highest cumulative damage across all tests conducted under similar conditions.
Testing the Attack Boost Ability

- With the Defender Knight Sword and an Attack Boost, Ramza managed to deal only 201 damage, the lowest amongst all tests performed.

Despite Attack Boost yielding the least damage improvement for the basic Attack command, its utility shines through for physical abilities that depend on the Physical Attack stat. This ability provides a significant 33% damage increase, benefitting numerous skills such as Martial Arts, Jump, Holy Sword, Swordplay, and Unyielding Blade, where Dual Wield and Doublehand may fall short.
Armed with this knowledge on optimizing your physical damage output, you’re well-prepared to face the most formidable challenges in the game, including your next encounter with the fearsome adversaries lurking within Riovanes Castle in Chapter 3.
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