Star Wars Jedi: Survivor’s Perfect Planet Blueprint for Intergalactic Adventures

Star Wars Jedi: Survivor’s Perfect Planet Blueprint for Intergalactic Adventures

Speculations regarding a new science-fiction franchise from Naughty Dog have been circulating online since the lead-up to the release of The Last of Us Part II in 2020. Although many of these rumors were unfounded, the expectation that the acclaimed developer would venture into a sci-fi realm was vindicated with the announcement of Intergalactic: The Heretic Prophet at last year’s Game Awards.

The initial cinematic trailer for Intergalactic: The Heretic Prophet left many unanswered questions about its narrative. However, several crucial elements have since emerged. A significant aspect revealed is that players will find themselves marooned on Sempiria, a mysterious planet isolated from the galaxy for over six centuries—a place that no one has managed to leave. Given Naughty Dog’s success with open-ended level designs seen in Uncharted 4 and The Last of Us Part II, it is plausible that Sempiria will feature expansive, open areas reminiscent of environments found in Star Wars Jedi: Survivor.

Potential Inspirations from Star Wars Jedi: Survivor‘s Koboh

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Intergalactic Concept Art
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Koboh Overview

Editions to this learning curve have led to the creation of Koboh in Star Wars Jedi: Survivor, which, despite not introducing as many planets as its predecessor, offers players a rich and expansive game world. Koboh is heralded as the first fully accessible planet, where players will encounter Greez’s cantina, known as “Pyloon’s Saloon, ”serving as a primary hub throughout their journey.

This cantina transforms into a dynamic base where players continuously revisit, and its evolution parallels the unfolding story in Jedi: Survivor. As the narrative progresses, new patrons flock to the cantina, paving the way for numerous side quests, including bounty hunts and combat challenges.

Additionally, Pyloon’s Saloon incorporates engaging mechanics inspired by life-simulation games, allowing players to cultivate an intergalactic garden and fish in diverse cosmic waters.

Intergalactic Should Embrace Koboh’s Intricate Level Design

Incorporating elements from the Metroidvania genre, Star Wars Jedi: Fallen Order established a level design philosophy that restricted access to certain paths until players unlocked specific abilities. Building on this framework, Star Wars Jedi: Survivor consolidated these concepts into a singular expansive planet.

The area surrounding Pyloon’s Saloon features a complex network of winding roads, each leading to notable locations such as the fallen Lucrehulk or the Forest Array. This interconnected design enriches the player’s exploration experience and breathes life into Koboh’s setting, rewarding players for their curiosity and adventure. Such design philosophies would greatly benefit Intergalactic: The Heretic Prophet if applied effectively.

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