Split Fiction Director Addresses Demand for a Single Player Game Experience

Split Fiction Director Addresses Demand for a Single Player Game Experience

Overview

  • Hazelight Studios is contemplating the development of a single-player game in the future.
  • Although recognized primarily for collaborative gaming experiences, the studio’s director asserts that a solo venture is a possibility for the coming years.

Split Fiction director Josef Fares has recently indicated that Hazelight Studios may venture into the realm of single-player gaming, despite the studio’s established reputation for multiplayer titles. While a new single-player game may not be on the immediate horizon, enthusiasts can find reassurance in knowing the option remains open.

Founded by Fares in 2014, Hazelight Studios has carved a niche with three successful cooperative games: A Way Out, It Takes Two, and the latest release, Split Fiction. Just this week, Split Fiction debuted to critical acclaim, achieving an impressive average score of 90 on OpenCritic. In this game, players embody Mio and Zoe, two authors striving to escape a virtual landscape shaped by their narratives, collaborating to navigate a series of challenges.

Director of Split Fiction Open to Future Single-Player Titles

During an interview with Dexerto via Fall Damage, Fares emphasized that while cooperative gameplay will always be central to Hazelight’s identity, the studio might not rule out the possibility of creating single-player experiences. He referenced Brothers: A Tale of Two Sons, another of his prior projects, to illustrate that single-player games could still fit within Hazelight’s distinct creative framework.“Single-player is not an impossibility for Hazelight, but it will be executed in a way that is true to our style, ” Fares explained.

Although the concept of a single-player game sounds enticing, its realization appears uncertain for now.Split Fiction marked a significant milestone as EA’s first game to achieve a Metacritic score of 90 or above in over a decade, following Mass Effect 3 in 2012. This remarkable accomplishment suggests that Hazelight Studios may continue to concentrate on enhancing their established strengths in cooperative gameplay.

Split Fiction Game Scene
Character Mio from Split Fiction
Split Fiction Character Key Art
Split Fiction Game Level
Character Zoe from Split Fiction

In a previous interview, Fares also reiterated that Hazelight Studios will steer clear of implementing microtransactions in its titles. Given the ongoing debates surrounding this feature in the gaming community, many players will likely appreciate the studio’s commitment to maintaining a straightforward gaming experience. Fares further discussed the recent surge in acquisitions within the gaming sector, noting that while there was interest in acquiring Hazelight, he has no intentions of selling the studio or taking it public.

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