Spider-Man 2 PC Patch 4: Performance Enhancements for CPU, GPU, and Ray Tracing Fixes

Spider-Man 2 PC Patch 4: Performance Enhancements for CPU, GPU, and Ray Tracing Fixes

Exciting Performance Enhancements in Marvel’s Spider-Man 2 Patch 4

The latest update for Marvel’s Spider-Man 2 has officially launched on PC, bringing a multitude of performance enhancements and crucial fixes aimed at optimizing the gaming experience. Patch 4 focuses on both CPU and GPU performance, as well as addressing several ray tracing-related issues.

Key Features of Patch 4

This recent patch introduces significant optimizations specifically for CPU and GPU functions, enhancing ray tracing capabilities and improving performance in sandy environments within the game. Key fixes include:

  • Corrected appearance of characters under Ambient Occlusion settings, particularly when XSeGTAO is employed.
  • Resolved complications with ray-traced reflections, ambient occlusion, and shadows.
  • Addressed settings that would reset upon game restart, and eliminated certain crashing issues associated with quad-core processors.

For a detailed overview, players can access the full patch notes here.

Background on Previous Issues and Developer Response

Upon its release in January, Marvel’s Spider-Man 2 faced criticism due to performance shortcomings. However, Nixxes, the studio responsible for the PC port, has been proactive in launching multiple patches to rectify major concerns, particularly frequent crashes. The previous patch rolled out last month made notable strides, allowing players to enable DLSS Ray Reconstruction while maintaining native resolution gameplay.

Availability

Marvel’s Spider-Man 2 is currently available for both PC and PlayStation 5 players around the globe, offering an adventure that now boasts enhanced performance following these updates.

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