
Exploring Joy and Growth in To a T by Keita Takahashi
Keita Takahashi’s games are renowned for their ability to evoke feelings of joy and positivity. His latest title, Crankin’s Time Travel Adventure, introduced a vibrant take on time management, while Katamari Damacy transformed tidying into a whimsical chaos. In To a T, Takahashi presents a unique exploration of coming of age through the lens of its character, who grapples with unexpected challenges, but ultimately overcomes them. This game is rich in storytelling and features an impressive soundtrack, although certain elements may slightly detract from the overall experience.
Character Development: A Unique Perspective
The protagonist, referred to as Teen, has just entered teenage life at 13 and is literally shaped like a “T.” Their extended arms pose daily challenges requiring assistance from a service animal and special tools for everyday activities. However, this unusual design leads to an unexpected advantage: on their birthday, Teen discovers the ability to fly by spinning, creating a narrative journey reminiscent of an anime series. This is enhanced by chapters presented as episodes, featuring the catchy main theme “Perfect Shape” by PREP, alongside Rebecca Sugar’s evocative “Giraffe Song.”
Narrative and Themes of Inclusion
The narrative is well-crafted, with Teen’s character feeling defined despite full customization options. The story effectively touches on themes of inclusion and acceptance without coming off as preachy. Rather, it delivers a delightful experience that resonates with the audience. However, there are moments where narrative choices seem too rigid, hindering player choices even after perfect execution of inputs. The repeated use of the opening and closing themes can disrupt the story’s pacing, even if both tracks are broadly appealing. Some players might find that skipping these segments enhances their overall gameplay experience.

Aesthetic Appeal and Unique Gameplay
The vibrant aesthetic parallels Takahashi’s previous works, featuring character designs with wide-eyed expressions and eclectic anthropomorphic NPCs amidst bold color palettes. The music is equally enjoyable, filled with catchy vocal tracks that enhance the whimsical atmosphere of the game.
However, the gameplay in To a T occasionally falters. There is a lack of tutorials, except for basic inputs demonstrating how to make Teen fly. While this design choice reflects the struggle of navigating life without an instruction manual, it often leads players to flounder as they attempt to decipher controls. Despite collectable coins and side minigames that offer additional clothing options, many players may find following the narrative to be the most engaging aspect of the experience.
Technical Glitches and Control Issues
As with many new game releases, bugs can detract from the enjoyment. I encountered a major glitch while attempting to position Teen through doors and tight spaces. Often, after successfully navigating a new area, the character would unexpectedly reverse direction. Attempts to address this with different controllers yielded similar results, though temporarily disconnecting the DualSense controller provided a momentary fix. Other action triggers, such as in the face-washing minigame, would occasionally fail to register, adding to the frustration.

Considerations for Gameplay Experience
Some mechanics, such as using the PS5 controller for certain activities, can prove cumbersome, leading to moments of frustration rather than enjoyment. The length of some minigames—especially those involving simple tasks—can also dampen the overall experience. Nevertheless, there are commendable accessibility options, allowing players to customize controls to a more manageable format, thus fostering inclusion—a core theme of the game.
Final Thoughts on To a T
To a T dazzles with its stunning visuals and charming narrative; however, aspects of gameplay and control execution may leave some players underwhelmed. The lack of guidance on controls can result in confusion, while the episodic storytelling may disrupt the game’s rhythm. While devoted fans of Keita Takahashi will likely find joy within this title, newcomers may wish to try the demo before embarking on Teen’s whimsical adventures.
This game is available on the PS5, Xbox Series X, and PC.
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