Review of Eternal Strands: A Tapestry of Influences in Gaming

Review of Eternal Strands: A Tapestry of Influences in Gaming

A Deep Dive into *Eternal Strands*: A Unique RPG Experience

In the rapidly evolving landscape of video gaming, it’s not uncommon for developers to draw inspiration from existing titles. This generative process often leads to playful comparisons, such as the ubiquitous “Skyrim with Guns” or “The Dark Souls of X.” However, when a game specifically weaves a tapestry of influences so openly, it begs the question: how exactly to describe it? *Eternal Strands*, developed by Yellow Brick Games, is a prime example of this phenomenon. The game harmoniously melds mechanics from well-known titles such as *Monster Hunter* and *Breath of the Wild*, resulting in a delightful, if uneven, experiment in gameplay that is complemented by a captivating narrative and impressive voice acting.

Exploration and Mechanics

Guided by Bioware veteran Mike Laidlaw, who serves as Chief Creative Officer, *Eternal Strands* is an action RPG that emphasizes physics and exploration. Players assume the role of Brynn from Kalnhaven, a member of the mage caravan known as the Weavers. The narrative kicks off when the caravan investigates the ruins of the Enclave, a once-thriving mage-run city-state, only to become ensnared in its mysteries following an accident that injures their leader. As Brynn, you’ll delve into the Enclave’s remnants, scavenging for supplies and piecing together the events that led to its downfall.

Eternal Strands gameplay
Screenshot by Siliconera

Combat and Spellcasting

Combat in *Eternal Strands* adheres to conventional action RPG mechanics, featuring blocks, dodges, and slashing attacks. Players can switch between various weapons, including swords, shields, bows, and crafted greatswords, each with unique elemental properties. My personal favorite was the Kinetic Greatsword, a weapon that allows for an exhilarating uppercut slash, effectively serving as a mobility tool as well. While the combat feels somewhat basic at first glance, its complexity lies in the integration of spells and environmental interactions.

The Ice Wall spell exemplifies this dynamic, enabling players to create frozen platforms or immobilize enemies. However, the combat balance sometimes feels skewed, as many enemies can be dispatched easily with a well-timed ice pin followed by repeated strikes, leaving little incentive to experiment with other spells.

Eternal Strands spellcasting
Screenshot by Siliconera

Resource Management and Crafting

A distinctive feature of *Eternal Strands* is its approach to character development; rather than conventional experience points, player strength hinges primarily on the materials used to craft gear and the levels of spells acquired. Players gather resources by defeating foes, exploring treasure chests, or interacting with the environment. Notably, the method of resource collection can alter the type of materials obtained, adding an extra layer of strategy. For example, using fire to combat icy enemies may yield valuable materials, albeit at the cost of reducing their salvageable properties.

The crafting system allows players to create armor and weapons using up to four materials, each with distinct attributes—metals provide heavy protection, while furs offer insulation. Unfortunately, players might find the lack of clarity regarding elemental resistances—like optimal insulating levels—somewhat frustrating. This absence of information is a recurrent issue within *Eternal Strands*.

Eternal Strands crafting system
Screenshot by Siliconera

Thematic Undercurrents

What stands out about the dependence on your companions and materials for progression is its thematic richness, diverging from the typical “I’ve defeated countless foes to level up” trope. While Brynn’s fellow Weavers each have distinct personalities, they often feel relegated to vendor-like roles, offering upgrades instead of dynamic engagement. This linear role could be enhanced by incorporating opportunities for players to interact with companions directly in the field, providing a deeper sense of agency.

Gameplay Loop and Boss Fights

Gameplay invokes familiar mechanics found in *Monster Hunter*, where new areas provide materials, crafting opportunities, and lore before returning to camp to improve your gear. Players eventually confront Epic Foes—massive beasts requiring skillful climbing and strategic combat to defeat. These encounters not only yield high-quality resources but introduce a level of environmental manipulation, like applying ice to slow movements or heating armor to disarm foes.

Eternal Strands boss fight
Screenshot by Siliconera

Lore and Quests

Amidst combating formidable foes and enhancing gear, players hunt for lore-related items and complete companion quests. These tasks often involve gathering specific materials or battling enemies, but the most captivating quests delve into the Enclave’s history, uncovering societal flaws and political intrigue that played a role in its collapse. The focus on logistics and internal politics adds depth to the world-building and character motivation.

Eternal Strands lore exploration
Screenshot by Siliconera

Narrative and Character Development

Despite the engaging lore, the central narrative does not always sustain its grip. While the gameplay is enjoyable, certain plot twists and character dynamics may feel underwhelming—an unfortunate echo of critiques leveled at many modern RPGs. Conversations surrounding new threats lack a sense of urgency, diluting tension during critical moments of the plot. However, rich side quests rooted in the Weaver’s legacy and the Enclave’s history provide compensatory depth and intrigue.

As I approached *Eternal Strands*, I carried modest expectations due to its clear influences. Fortunately, the game transcends mere imitation, presenting an engaging mix of mechanics and narrative that showcases the potential for originality in the genre. Though not without its flaws, Yellow Brick Games has set the stage for what could be an exciting future.

*Eternal Strands* is set to release on January 28, 2025, for PC, PS5, and Xbox Series X/S. A demo is currently available on Steam and EGS.

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