Revenant Exotic Mission in Destiny 2 Highlights the Need for Major Changes in Heresy

Revenant Exotic Mission in Destiny 2 Highlights the Need for Major Changes in Heresy

Overview of Recent Changes in Destiny 2

  • Episode Revenant for Destiny 2 has unveiled several bugs, underscoring the necessity for refinements in upcoming updates.
  • The Exotic mission known as Kell’s Fall unlocks the new Shotgun, Slayer’s Fang, yet requires players to repeat the mission multiple times for its Catalysts.
  • With the launch of Episode Heresy, there is a pressing need for a revised approach to Exotic missions to enhance player satisfaction and engagement.

Episode Revenant has proven to be a pivotal release for Destiny 2. While its gameplay features and new content are noteworthy, the discussions surrounding player experiences and feedback are what make this release significant. Unfortunately, Episode Revenant came with a host of bugs, some persisting even after subsequent updates from Bungie. Players have also pointed to issues with the Tonic system in Destiny 2, which continues to appear unrewarding and inconsistent despite multiple modifications. Thus, it’s essential for Bungie to draw lessons from Revenant to mitigate recurring issues in future expansions, particularly those linked to the newly introduced Act 3 Exotic mission.

Among the highlights of Revenant is its Exotic mission, Kell’s Fall, which transports players into Fikrul’s fortress. Within this mission, Guardians can earn the Exotic shotgun, Slayer’s Fang, which maintains a familiar structure seen in previous Exotic missions. The weapon becomes craftable once its pattern is unlocked during the initial completion. However, to access various Catalysts for Slayer’s Fang, players must repeatedly undertake the mission— a design choice that is now becoming increasingly problematic.

Revisiting Old Problems Through Kell’s Fall Exotic Mission

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While the Exotic Shotgun Slayer’s Fang enriches players’ weapon options significantly and Kell’s Fall stands as an engaging endeavor, the requirement to repeatedly undertake Exotic missions for Catalyst unlocking is a practice that should be reevaluated in the upcoming Episode Heresy. Many players feel let down by Revenant due to a variety of issues, including controversies surrounding perk weighting, unoptimized Tonics, and a lack of combatable weapons.

Necessity for Reform in Exotic Missions and Catalysts in Destiny 2’s Heresy

It is imperative that Episode Heresy implements meaningful changes to the existing structure of Destiny 2. A promising starting point would be to make Exotic Catalysts obtainable in a single run of their respective missions. Currently, the game promotes an artificial sense of content by compelling players to replay missions and engage with repetitive tasks to progress in their builds. This design can detract from the enjoyment by focusing on necessity rather than fostering genuine eagerness for re-engagement.

Exotic missions exemplify this repetitive model, often incorporating time-locked elements that extend playability over multiple weeks with minimal mission variation, ultimately justifying access to new Catalysts. Yet, Kell’s Fall has injected some freshness into the gameplay, especially with the addition of the Scorgan instrument, allowing players to create unique musical compositions as they engage in combat. This innovative feature has led fans to showcase their creativity, significantly adding to the mission’s appeal.

However, the necessity for multiple runs of Kell’s Fall can dilute the excitement and engagement players initially experience. This pattern has similarly affected previous Exotic missions. A pragmatic solution would involve offering all Catalysts for a given weapon upon one successful mission completion in Heresy, while providing alternative rewards for players who opt to replay the mission. Recent changes to the Festival of the Lost armor sets indicate that Bungie is receptive to community feedback, giving players hope for much-needed adjustments in the structure of Exotic missions.

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