Ranking Every Sonic Game Based on Its Most Challenging Level

Ranking Every Sonic Game Based on Its Most Challenging Level

Sonic the Hedgehog’s reputation has fluctuated over the years, with opinions often divided over the quality of its games. As a devoted fan of the franchise, I strive to celebrate its achievements while also acknowledging its missteps. It’s essential for any true aficionado to recognize both the highlights and the low points within the series.

This article will specifically delve into the mainline console games. While exploring handheld titles and spin-offs could offer additional insight, concentrating on the primary platformers provides a clearer comparison and evaluation of the franchise. We’ll rank the games from those with the least problematic levels to those featuring particularly egregious design flaws that may test players’ patience.

For titles with multiple zones, we will consider all acts within a zone as a single level. In cases where unique counting is required, I will clarify the methodology employed.

1 Shadow Generations

Rail Canyon

Image of Shadow Generations Rail Canyon Act 1, showing the first Key on a rail.

When evaluating the top games in this series, the rankings may seem arbitrary, as they generally lack a truly bad level.Shadow Generations, the latest entry, exemplifies this well. Each zone in the game is enjoyable, and I selected Rail Canyon primarily because the modern rail-grinding mechanics fail to offer much excitement.

In its initial appearance in Sonic Heroes, the level presented frustrating rail-switching challenges that, while aggravating, added a semblance of thrill. Shadow Generations compensates with engaging land segments and impressive visual sequences on the rails, though it’s fair to say that most levels outshine Rail Canyon.

2 Sonic Colors

Aquarium Park

Aquarium Park's Intro Cutscene in Sonic Colors.

Selecting a “least favorite”zone in Sonic Colors proved difficult, as I believe all zones maintain a high quality. Ultimately, I opted for Aquarium Park, even though the ambiance and music are nothing short of exceptional. The 3D segments are particularly enjoyable, and several 2D sections are equally memorable.

However, the water mechanics leave much to be desired—allowing continuous jumping in water can lead to tedious gameplay experiences. Consequently, without a Drill Wisp, the flow often becomes sluggish and uninspiring compared to the more inventive gimmicks found in other zones.

3 Sonic Mania

Oil Ocean

Screenshot of Sonic Mania's Oil Ocean.

Much like Sonic Colors, every level in Sonic Mania exhibits enjoyable elements and a vibrant atmosphere. However, Oil Ocean emerges as a slight disappointment. While the level retains its overall flow and charm, navigating through oil presents its own challenges.

Traversing this fluid is frustrating, potentially leading players to bypass significant portions of level design, which detracts from the experience. Nevertheless, exhilarating slides and the ability to ignite sections continue to add value, ensuring the level remains entertaining despite its shortcomings.

4 Sonic 3 & Knuckles

Sandopolis Zone

Screenshot of Sonic 3's Sandopolis Zone.

It’s no surprise that Sonic 3 & Knuckles ranks high among fans. Yet, the Sandopolis Zone stands out as somewhat problematic. The initial act offers a fun experience, filled with exploration and enjoyable mechanics. However, the second act introduces a plodding pace characterized by block-pushing puzzles and lever-pulling sequences that can feel tedious.

The constant need to manage light sources adds an unwelcome urgency, as failing to do so results in ghost enemies becoming increasingly overwhelming. Despite some fleeting moments of enjoyment, the overall experience tends to become frustrating, reflecting a significant disparity between acts.

5 Sonic Unleashed

Arid Sands

Screenshot of Arid Sands in Sonic Unleashed.

If we were to evaluate the day and night stages in Sonic Unleashed separately, I’d likely highlight the infamous Empire City Night as one of the lowest points. However, viewing Arid Sands as an entire zone, it ends up feeling slightly worse overall.

While the day stage showcases some fun elements, including impressive flow, it can feel a bit forgettable—especially during segments requiring precise timing with falling pillars. The night stage, contrastingly, features some of the game’s most frustrating combat scenarios, devoid of redeeming qualities.

Notably, the decision to place a misleading staircase leading to a challenging enemy gauntlet feels more like poor design than a creative challenge. This stark drop in quality serves to underline the overall experience.

6 Sonic and the Black Knight

The Cauldron

The Cauldron level from Sonic and the Black Knight.

The storybook entries within the Sonic franchise elicit mixed feelings; while they occupy a console space, they possess an almost spin-off aesthetic. Among them, Sonic and the Black Knight stands out as superior, though it struggles with compelling level design.

Each stage is primarily a straightforward affair of advancing and vanquishing enemies, and The Cauldron is notably the weakest link, marked by frustrating navigation and a lack of respawn points. Its lava raft sections introduce cumbersome mechanics that detract from enjoyment, diminishing the overall experience.

7 Sonic Adventure

Hot Shelter

Amy's version of Hot Shelter in Sonic Adventure.

In Sonic Adventure, levels are evaluated based on multiple character campaigns rather than solely focusing on Sonic’s. Unfortunately, Hot Shelter is devoid of Sonic altogether and presents its own set of issues.

While Gamma’s segments can be enjoyable, Big’s fishing segments feel tedious and confined, and Amy’s levels falter due to frustrating design elements, making platforming cumbersome. The chase sequences also fail to engage, further diminishing the value of her gameplay experience.

8 Sonic the Hedgehog 4: Episode 2

Sky Fortress Zone

Screenshot of Sonic 4: Episode 2's Sky Fortress.

Despite being a notable improvement over its predecessor, Sonic 4: Episode 2 is not without its shortcomings. Sky Fortress Zone embodies these flaws, particularly in its level design that sadly mirrors issues from the first episode.

These sections often involve tedious platforming sequences above vast voids, beginning with an overly extended autoscroller that lacks excitement. Returning to familiar mechanics after this can feel sluggish and frustrating, particularly when navigating obstacles with delays in controls.

9 Sonic Frontiers

Chaos Island/3-5

Sonic rail grinding during Fortress Guardian fight in Sonic Frontiers.

Sonic Frontiers introduces an intriguing structure with its open-world areas termed “Open Zones.”However, when addressing both Open Zones and traditional Cyberspace levels, Chaos Island emerges as the weakest link.

This area features abrupt transitions to jarring 2D segments and presents a frustrating environment that lacks intuitive navigation. Additionally, 3-5, my pick for the least appealing Cyberspace level, introduces a drifting mechanic that feels excessively cumbersome and unresponsive.

While I appreciate certain aspects of Chaos Island and the overall game, these issues significantly detract from the experience, firmly rooting Sonic Frontiers toward the lower end of this ranking.

10 Sonic Generations

Planet Wisp

Screenshot of the With Your Powers Combined mission in Sonic Generations.

Even with its overall excellence, Sonic Generations struggles with its final level, Planet Wisp. This stage fails to capture the essence of a climactic conclusion, feeling more like an afterthought than an engaging experience, despite its better execution in Sonic Colors.

Initially, the modern segment provides some enjoyable gameplay, but it soon devolves into cumbersome platforming riddled with slow-moving elements, leaving much to be desired. The classic version, while slightly better, still falters, requiring tedious maneuvers with janky mechanics that fail to impress.

Neither side comes off as particularly enjoyable, and in comparison to the other levels in the game, Planet Wisp is a disappointing anticlimax. It’s all too common for me to restart Generations but disengage as soon as I encounter Planet Wisp.

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