Ranking Every Game by Frictional Games

Ranking Every Game by Frictional Games

My initial fascination with horror games stemmed from their remarkable ability to culminate in a stunning twist that brings the entire narrative together. It’s that thrilling moment when every detail finally aligns, and all prior experiences and events click into place, leaving players in awe.

However, in recent times, that exhilarating feeling has become increasingly rare for me in horror gaming. Fortunately, there is one developer whose offerings consistently deliver this thrill: Frictional Games. Their portfolio is filled with impressive titles that showcase both creativity and depth, which is a testament to their commitment to the genre.

In this article, I will explore the evolution of this esteemed developer while ranking each title from Frictional Games. Join me as I sift through their games, from underrated gems to standout masterpieces, and share my insights along the way.

12 Unbirth

The DNA for What Came After

A monster enemy hiding in the bathrooms in Unbirth

Prior to Frictional Games’ formation, Thomas Grip operated as a solo developer under the name GripDesign. His initial collaboration with Jens Nilsson produced the ambitious yet ultimately unrealized project known as Unbirth. While this game may now exist only as a non-functional website and unusable download links, its core concepts and innovative ideas undeniably influenced the Penumbra series.

Despite its unavailability for play, Unbirth reflects a significant ambition. Regrettably, without an opportunity to experience it, it finds itself at the bottom of my ranking.

11 Energetic

A Detour into Edutainment

Energetic energy consumption mechanic

With Energetic, Grip and Nilsson ventured surprisingly into the realm of edutainment before fully immersing themselves in horror. Given that context, it’s effortless to dismiss the title at first glance — and I wouldn’t judge anyone for doing so.

However, my exploration into this game led to an unexpectedly entertaining experience. While Energetic lacks the fear factor, it offers a charming platforming experience that creatively tackles energy consumption in an engaging manner. This game serves as an amusing reminder of Frictional’s humble beginnings prior to their breakout hit, Penumbra.

10 Fiend

A Lovecraftian Flash Game

Kane in Fiend (2001)

Released in 2001, Fiend marks Thomas Grip’s inaugural foray into the horror genre and serves as his first video game effort. Impressively, he chose to delve into Lovecraftian horror right out of the gate, showcasing his daring creativity in this challenging genre.

Playing Fiend evokes memories of the classic Newgrounds games, complete with less-than-smooth combat mechanics. Nevertheless, the atmospheric tension, even with the limitations of a top-down Flash game, is commendable, as is the game’s lore richness.

While its slower pace may feel draining by today’s standards, Fiend lays the groundwork for Frictional’s narrative-driven approach, and for that, it deserves recognition.

9 Penumbra: Requiem

Good Conclusion, Meh Video Game

Still from Penumbra Requiem

As we move into more substantial territory, let’s discuss Penumbra: Requiem. While it serves as a fitting conclusion to the acclaimed Penumbra trilogy, it feels more like a puzzle-packed expansion rather than a fully realized game.

The absence of survival elements and genuine scares diminishes its intensity. Although I was pleased to learn Philip’s fate from the previous installment, the overall engagement was somewhat lacking. It feels as if Frictional simply sought closure here, suggesting that Requiem could have been much more impactful.

8 Amnesia: A Machine for Pigs

A Beautiful Mess

Mandus looking at glass animals in Amnesia A Machine for Pigs

Amnesia: A Machine for Pigs has its staunch advocates, but I find myself conflicted about it. While the game excels in aesthetics and boasts an evocative soundtrack by Jessica Curry, its effectiveness as a horror title falls short.

The scares didn’t resonate with me, and although the narrative brimmed with potential, it ultimately lacked the needed emotional impact and coherence. The interactions between Mandus and the Engineer are intriguing, yet the plot twists regarding Mandus’s amnesia and the bizarre transformation of humans into “Manpigs” left me puzzled. The ideas have merit but needed more refined execution.

7 Penumbra: Overture

The True Foundational Video Game

Philip fighting a spider in Penumbra Overture

Penumbra: Overture holds the distinction of being Frictional Games’ first true survival horror endeavor, and it’s remarkable how much they accomplished on their debut. Although the game shows its age and suffers from cumbersome combat, I find those flaws endearing in a nostalgic sense.

Critically assessing the game, however, it does suffer from a lack of memorable enemy encounters that diminish the tension in its mine setting and other areas. Despite these drawbacks, it remains a solid introductory chapter to the Penumbra series, demonstrating just how far Frictional Games has evolved.

6 Amnesia: Rebirth

Lost in the Desert

Ghoul in Amnesia Rebirth

Amnesia: Rebirth embodies a serviceable entry in the horror genre. It impressively expands the Amnesia lore while providing stunning visuals and a captivating antagonist in the Empress.

However, my main criticism revolves around the handling of Tasi’s storyline. While I appreciate her character, the depth of her narrative, particularly her relationships and themes of motherhood, feels underdeveloped. Coupled with slower pacing that drains the atmosphere and a somewhat unsatisfying conclusion, the game ultimately left me wanting more.

5 Amnesia: Justine

The One Nobody Ever Plays

Aloïs Racine in Amnesia Justine

Amnesia: Justine stands out as a criminally underappreciated expansion in gaming history. It’s astounding how infrequently it’s discussed, particularly given its exceptional quality compared to the base game.

The strength of Justine lies in its fast-paced narrative, tightly packed within an hour, presenting a compelling psychological storyline. Justine’s character offers a riveting perspective on her sociopathic tendencies, making for an engaging narrator.

The puzzles are challenging and add depth to the chapter, while the intense chase sequences rank among Frictional’s very best. If this had been a full-fledged title, it could have easily secured a place in my top three.

4 Penumbra: Black Plague

A Classic That Was Quickly Overshadowed

Clarence in Penumbra Black Plague

Having experienced Penumbra: Black Plague first, I was taken aback by how it set a high standard for the series. As I progressed through the other titles, especially Overture, I recognized Black Plague as a significant leap forward for Frictional Games.

It successfully eliminated the cumbersome combat found in Overture, refined the puzzles, and introduced a formidable antagonist in Clarence. Environments are immersive, the scripted scares elicit genuine frights, and the overall gameplay experience is thoroughly enjoyable. For newcomers, I would advise starting with Black Plague when exploring the Penumbra series.

3 Amnesia: The Dark Descent

The Game That Changed Everything

Grunt in Amnesia The Dark Descent

Though I often critique Amnesia: The Dark Descent for overshadowing Frictional’s other works, I cannot discredit its status as one of the finest horror games ever created. This title breathed new life into the indie horror genre and sparked an entire sub-genre characterized by countless clones failing to replicate its brilliance.

The game’s impact is undeniable, as it launched many let’s play careers with viewers enthralled by players screaming at the sight of a Grunt. Every element of The Dark Descent works flawlessly; the horror elements are masterfully executed, Daniel’s descent into insanity is heartfelt, and the villain Alexander captivates throughout the journey.

The revealing twist regarding Daniel’s amnesia is still one of gaming’s most memorable moments. While debates about the effectiveness of the sanity mechanic abound, it fits perfectly within the context of The Dark Descent. This title remains a staple in my gaming experience, and I frequently revisit it to recapture that initial blend of wonder and fear.

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