
Reflecting on the history of the Nintendo GameCube reveals a clear truth: this console was deeply underrated. Despite its shortcomings, such as an unusual design and the absence of a flagship Super Mario title at launch, many gamers overlooked its potential.
As an avid follower of Nintendo’s purple cube, I believe that those who never explored its library missed out on an impressive range of titles that could compete with contemporaries like the Xbox and PlayStation 2. Notable releases during the early years of the GameCube, such as Super Smash Bros. Melee, Rogue Leader, Metroid Prime, and The Wind Waker, showcased the console’s capabilities.
But the question remains: did these titles define the best years of the GameCube’s journey? Let’s examine this further.
7.2007
Madden NFL 2008
The GameCube’s final year yielded only five releases: Madden NFL 2008, Ratatouille, Surf’s Up, Meet the Robinsons, and TMNT. With Nintendo shifting focus towards the Wii, these offerings were predominantly sports and movie tie-ins.
While Madden NFL 2008 proved to be an enjoyable title, the other games did not reach the same standard. It’s worth noting that licensing didn’t inherently mean poor quality; successful licensed games exist, yet it was clear that Nintendo was ready to move on from the GameCube.
6.2006
The Legend of Zelda: Twilight Princess, Chibi-Robo, Harvest Moon: Magical Melody

Once again, it is evident that Nintendo was pivoting towards the Wii. Initially slated as a launch title for the Wii, Twilight Princess eventually found its way to the GameCube before the year’s end, providing a rewarding experience. The discussions I had with friends revealed that while the Wii’s motion controls offered a fun gimmick, the GameCube version ultimately prevailed for many players.
Apart from Twilight Princess, the year brought the life simulation titles Harvest Moon: Magical Melody and Chibi-Robo. Yet, it remained apparent that the GameCube was no longer a focal point for Nintendo, rendering 2006 a weak year overall, although it did surpass 2007.
5.2005
Resident Evil 4, Fire Emblem: Path of Radiance, SSX On Tour, Killer7

Let’s take a moment for a brief historical chat.The Capcom Five—a collection of five exclusive games—graced the GameCube in the early 2000s. Among them, 2005 marked the release of the legendary Resident Evil 4 and the cult classic Killer7, which launched Suda51’s career.
Although both found their way to other platforms later, they still defined this year for the GameCube. Other significant titles included Fire Emblem: Path of Radiance, considered one of the finest entries in the series, and SSX On Tour, which showcased a killer combination of gaming styles and even included characters like Mario and Luigi.
4.2001
Super Smash Bros. Melee, Tony Hawk’s Pro Skater 3, Star Wars Rogue Squadron: Rogue Leader, Pikmin, Super Monkey Ball

The GameCube’s launch window was surprisingly robust, notwithstanding its lack of a Super Mario title.Luigi’s Mansion, while enjoyable, would likely have received better reception had it not been an alternative to a classic Mario experience. Fortunately, other titles like Pikmin, Rogue Leader, Super Smash Bros. Melee, Super Monkey Ball, and Tony Hawk’s Pro Skater 3 kept players engaged, paving the way for an exciting console experience.
3.2002
Metroid Prime, Eternal Darkness, Super Mario Sunshine, Animal Crossing

Despite my affection for the GameCube, a troubling observation remains—the lack of a wealth of games each year. While the Nintendo 64 boasted a robust selection, third-party developers began migrating to other platforms. Yes, this seems contradictory, especially considering the Capcom Five, but it’s important to note that the most celebrated titles from that group also appeared on other consoles.
In 2002, while games like Metroid Prime and Eternal Darkness were standout releases, there were clear shortcomings in the variety of offerings. However, the debut of Animal Crossing and a solid lineup, including Super Mario Sunshine and TimeSplitters 2, contributed significantly to this year.
2.2003
The Legend of Zelda: The Wind Waker, SoulCalibur II, Viewtiful Joe, F-Zero GX, Mario Kart: Double Dash

Ranking the GameCube’s years is particularly challenging when comparing 2003 to 2004. Each year showcased remarkable titles, depth, and a diverse selection of first-party and third-party games.
In 2003, The Wind Waker turned skeptics into fans, Viewtiful Joe became iconic in beat ‘em ups, and SoulCalibur II and F-Zero GX are still celebrated by enthusiasts. Adding to its prestige was the release of Mario Kart: Double Dash.
While 2003 provided substantial sports games such as Madden and SSX 3, it lacked a strong RPG presence—an area where the GameCube truly excelled in other years.
1.2004
Metroid Prime 2: Echoes, Pikmin 2, Tales of Symphonia, Paper Mario: The Thousand-Year Door

2004 stands as the pinnacle year of the GameCube’s lifespan. Titles such as Metroid Prime 2: Echoes, Pikmin 2, and Paper Mario: The Thousand-Year Door exemplified the best of what the console had to offer, particularly for RPG enthusiasts.
Baten Kaitos may not appeal to everyone, but it was still a unique experience. However, Tales of Symphonia remains a personal favorite, as I invested over a week fully immersed in its captivating story and gameplay. Moreover, Final Fantasy Crystal Chronicles, despite its technical challenges, provided exceptional co-op fun, showcasing the GameCube’s potential in multiplayer experiences.
Regrettably, the GameCube was unable to sustain the momentum cultivated in 2003 and 2004.
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