
Introducing Prologue: Go Wayback – A Unique Survival Experience
PLAYERUNKNOWN Productions has unveiled the first gameplay trailer for its latest venture, the single-player open-world survival game, Prologue: Go Wayback. Set to launch in early access this summer, the game will be available for a modest price of $20. Notably, this price will remain fixed even after the early access phase, which is expected to last approximately one year.
Gameplay Overview
In Prologue: Go Wayback, players find themselves in an expansive and untamed environment, armed only with a basic map and essential survival tools. Their primary objective is to navigate to a weather station, but the route they take is entirely up to the player’s discretion.
A Dynamic World
The game features a dynamic and unpredictable ecosystem. Players will need to contend with sudden weather changes, including fierce storms and freezing conditions that challenge their survival skills. Resources must be gathered, shelter found, and food foraged, as extreme weather can significantly impact the character’s statistics. Furthermore, players can repair items and structures they discover along their journey.
Innovative Technology
Each playthrough promises to be a unique experience, thanks to the studio’s advanced machine-learning technology that generates the game world. This innovative approach ensures that no two adventures are the same, heightening the intrigue for players.
To take a closer look at the gameplay, visit this trailer:
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Insights from Brendan ‘PlayerUnknown’ Greene
In a recent interview, Brendan Greene shared insights into his ambitious vision for the metaverse, detailing his strategic ten-year plan.Prologue: Go Wayback acts as an intermediary step following the tech demo Preface: Undiscovered World, which is currently available on Steam. This title stands apart from the larger Project Artemis, a planet-sized massively multiplayer game still in development.
The Purpose Behind Prologue
Greene described Prologue: Go Wayback as a critical testing ground for their machine learning mechanisms, explaining:
“Prologue is tackling the terrain where we generate new terrains every playthrough by using our machine learning tech. That’ll help us prove out and mature the ML tech. Then, when we go to game two, which is hopefully on our own engine, we can have that ML tech matured, go bigger, and keep scaling up. That’s the intention for Prologue. It’s quite a simple game. It’s not my next opus, but it serves a purpose, which is that of a testbed for our ML tech.”
The Future of Single-Player Experiences
Greene further emphasized his goals for creating an immersive single-player experience, inspired by games like Don’t Starve, which thrive on emergent gameplay. He expressed optimism for crafting a visually appealing and unique 8×8 world with each iteration:
“Having a unique world every time, I think, gives us something interesting to play with.”
For more detailed insights and visuals, you can check the article from Wccftech here.
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