
Poppy Playtime: Chapter 4 expands the chilling narrative surrounding Playtime Co., revealing deeper layers of its haunting lore. This chapter particularly focuses on the enigmatic Doctor’s story, delving into the fates of the lost children and their eerie dolls that roam within the facility.
As players progress past the third autosave during the Objective: Escape the Prison segment, they will emerge in a spacious area characterized by sparse decor. A control room can be spotted, accompanied by a corridor leading away from it. Within this corridor lies a door adorned with an empty slot overhead, signaling the start of the pivotal Medallion Puzzle in Poppy Playtime Chapter 4. This guide aims to assist players in navigating this challenge effectively.
Locating the Medallion During the Prison Escape in Poppy Playtime Chapter 4




The corridor houses five distinct rooms; on the left, two rooms are accessible, two others are to the right, and directly ahead is a locked door distinguished by the empty slot above it. Of the four accessible rooms, three contain medallions that players might use to unlock the door—but only one is the correct choice.
To successfully unlock the door, players must locate the medallion in the furthest room on the left. Although the medallions may appear similar at first glance, they can be differentiated by their engravings. For instance, one of the alternative medallions has stars encircling it instead of the laurel, while another is marked with a chipped ‘P’.
Unlocking the Door: Rewards Await in Poppy Playtime Chapter 4

Upon successfully unlocking the door, players will discover a vivid yellow VHS tape placed prominently on the table in the newly accessed room. Accompanying the tape is a matching yellow VHS player designed specifically for it. Typically, these tapes are crucial for uncovering the lore of the Poppy Playtime universe, revealing essential backstory for various characters and events that transpired prior to the game’s present timeline.
This particular yellow tape includes gripping dialogue between the Doctor—who emerges as the chief antagonist of this chapter—and the prison warden. It unfolds a narrative where the Doctor outsmarts the warden, capitalizing on a rebellion by the toys to seize control of the omni-hand, a critical security tool that amplifies his power within the facility. This revelation provides clarity on the Doctor’s capacity to manipulate events against the player throughout the game.
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