
Pokémon TCG Pocket has recently unveiled a significant update to its mobile platform, introducing a highly anticipated trading feature. This update coincides with the release of the Space-Time Smackdown set, which enriches the game with over 200 new cards, including notable Pokémon from the renowned Pokémon Diamond and Pearl series. Although many players are excited about the new card options, reactions towards the trading system have been largely negative.
The primary grievance stems from the specific currency requirements that players must navigate to engage in trading activities. Previously, developers had communicated that not every card would be available for trade, but the new mechanics have raised further frustrations. Specifically, the trading feature mandates the use of two new forms of currency: Trade Stamina and Trade Tokens. Trade Stamina places a daily limitation on the number of trades a player can initiate, while Trade Tokens can only be acquired through trading high-rarity cards or completing designated event missions.
Why Players Are Upset With Trading In Pokémon TCG Pocket
The Cost of Trading: A Major Concern




The crux of the issue lies in the unfavorable trade token exchange rates. Currently, players must exchange cards that have a rarity of three diamonds or higher to receive Trade Tokens. Unfortunately, the number of tokens received is significantly lower than what is required for trading even a single high-rarity Pokémon card. For instance, players may need to part with four Pokémon ex cards or various 1-Star Pokémon just to gather enough Trade Tokens for one exchange. This effectively means sacrificing multiple rare cards for a single new card, which many players find unacceptable.
Below is a breakdown of the trading costs associated with different rarities of Pokémon cards, along with the corresponding Trade Token earnings:
Card Rarity | Trade Tokens Needed | Trade Token Exchange Rate |
---|---|---|
1 Diamond | 0 | 0 |
2 Diamond | 0 | 0 |
3 Diamond | 125 Trade Tokens | 20 Trade Tokens |
4 Diamond | 500 Trade Tokens | 125 Trade Tokens |
1 Star | 400 Trade Tokens | 100 Trade Tokens |
This contentious system has provoked widespread dissatisfaction among fans of Pokémon TCG Pocket. Conversations on platforms like Reddit reveal a strong backlash, with players expressing intentions to cease in-game purchases and criticizing the trading conditions (r/jetc) and calling out the motives behind the trading system (r/hurtbowler).
Our Take: A Missed Opportunity for Pokémon TCG Pocket
Trading in the App: A Flawed Endeavor

While the intention behind implementing trading may have merit, the current framework within Pokémon TCG Pocket is fundamentally flawed. Players, especially those who are free-to-play, often find the pull rates for high-rarity cards to be disappointingly low. As a result, accumulating the necessary cards for more than a trade or two becomes nearly impossible. The developers should consider allowing players to trade lower-rarity cards for Trade Tokens to alleviate some of the frustrations surrounding this new feature.
For Pokémon TCG Pocket to maintain its reputation as an enjoyable and accessible gaming experience, prompt adjustments to the trading mechanics are essential.
Sources: Reddit/jetc, Reddit/hurtbowler
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