
Overview of Endgame Farming in Path of Exile 2
- Path of Exile 2’s endgame presents diverse opportunities for item and currency farming, focusing on aspects like Waystones, Atlas mechanics, and unique challenges.
- Effective farming strategies necessitate customization of builds and careful optimization of Waystones, excluding Trials of Sekhemas and Chaos.
- Rebalancing is essential for the Trial of Sekhemas due to its biased Afflictions, while the Trial of Chaos is regarded for its balanced gameplay mechanics.
In Path of Exile 2, players have a plethora of options for acquiring valuable currency and items, primarily concentrated within the endgame segment. This expansive endgame is loaded with content, allowing players to farm Waystones, enhance the Atlas with Tablets for better Map quality, and gather Breach Fragments and Simulacrum Splinters for engaging in the Twisted Realm or Simulacrum. However, some activities are independent of the Atlas and could use significant improvements.
Successful farming in Path of Exile 2 often requires fine-tuning character builds, leveraging Atlas Passive Tree Skills, and optimizing Waystones through Affix adjustments and even Distilled Emotions. The highly customizable nature of this process means that the effectiveness can vary widely based on the strength of a build and the amount of currency available. However, this variability does not apply uniformly to the Trials of Sekhemas and Trials of Chaos, with the latter generally yielding more consistent rewards.
Assessing the Need for Major Revisions in Trial of Sekhemas


The core issue with Path of Exile 2’s Trial of Sekhemas lies in its design. Serving as a roguelike mode, it features intricate layouts and mechanics that include the random selection of rooms and traps, supplemented by a resource system based on Honour. This unique setup means that players may find themselves losing a run by failing to maintain their Honour points, highlighting a frustrating aspect where a character might stay alive yet still lose. Damage taken reduces Honour, making this challenge daunting at all levels of play.
Moreover, the Trial of Sekhemas incorporates various Afflictions that can severely impede player progression. Many builds centered around Armor, Evasion, or Energy Shield become particularly vulnerable when encountering corresponding Afflictions, rendering those defenses entirely ineffective. Reducing defenses by a percentage instead of negating them entirely would create a more balanced experience, as stacking such effects risks catastrophic failure during a run.
Learning from the Trial of Chaos

The Trial of Chaos offers a more balanced environment, even when adverse modifiers come into play. Here, players have the agency to choose negative modifiers from a selection of three, and many of the challenging ones remain manageable in moderation. Implementing a similar stack-based system for Afflictions and Boons in the Trial of Sekhemas—removing the current distinction between Minor and Major—could enhance the player experience significantly.
This adjustment could revitalize the Trial of Sekhemas as a viable farming option. Retaining its punishing nature while increasing player choice and reducing reliance on random outcomes would foster a more satisfying gameplay loop. Fans now look to GGG (Grinding Gear Games) to see if significant changes are forthcoming.
Leave a Reply ▼