Owlcat Games Recruits Former CD Projekt RED Developers for The Expanse: Osiris Reborn

Owlcat Games Recruits Former CD Projekt RED Developers for The Expanse: Osiris Reborn

Insightful Discussion with Owlcat Games on The Expanse: Osiris Reborn

This month, during the highly anticipated Summer Game Fest 2025, we had the privilege of hosting an exclusive interview with Alexander Mishulin and Andrey Tsvetkov from Owlcat Games. The focal point of our conversation was their latest project, The Expanse: Osiris Reborn, which signifies a departure from their traditionally established titles, including Pathfinder: Kingmaker, Pathfinder: Wrath of the Righteous, and Warhammer 40, 000: Rogue Trader. Unlike these classic cRPGs, this new venture will embrace the third-person action RPG format.

Expert Team Expansion and New Directions

In our discussion, Mishulin highlighted the studio’s strategic decision to recruit experts from the action RPG domain, particularly individuals with experience from renowned developer CD Projekt RED. He explained the importance of integrating diverse expertise into their creative process:

Alexander Mishulin: It was part of the process when we were in pre-production. We had to establish different processes. It’s not difficult or something very special or an unusual transition; it’s just a new process to make a new game. Also, we expanded our team for this project. We welcomed new team members from companies that have already done similar games, especially from CD Projekt, so we built not only upon our own expertise and knowledge but also upon our new colleagues’ knowledge, which helped us quite a lot.

Artistic Vision: The Shift to Third-Person Perspective

When discussing the choice to adopt a third-person perspective, Mishulin reiterated that this decision was deeply rooted in the thematic elements of The Expanse. The focus on character development and emotional engagement played a crucial role in this transition:

Alexander Mishulin: From the first pitch, it was all about making a third person game because The Expanse is about people. We want you to connect more with the characters, the protagonist and the companions, and we want you to be immersed in this very grounded, realistic, sci-fi world.

Gameplay Development: Prototyping the Combat Systems

The team undertook a comprehensive prototyping phase to carve out an engaging gameplay experience. Mishulin shared insights into their initial experiments, particularly concerning combat and exploration mechanics:

Alexander Mishulin: We wanted to show you that, and for that, we needed to change perspective and make things more realistic and cinematic. Because of that, we transitioned to the third person, and yes, we were a little bit afraid at the beginning. We started prototyping and made several combat and exploration arenas. We experimented with different approaches, how we wanted our cover system to work, how we wanted our enemies to work. Just for combat arenas, we had six prototypes in the beginning just to make the combat basics feel right.

Looking Ahead

While The Expanse: Osiris Reborn currently lacks a definitive release date, excitement is palpable as we anticipate further revelations about the title in the upcoming months. The integration of seasoned professionals and innovative gameplay mechanics promises a fresh experience for fans of the sci-fi genre.

For more updates and in-depth analysis, visit our source.

Leave a Reply

Your email address will not be published. Required fields are marked *