
Insomniac Games has officially released Marvel’s Spider-Man 2 for PC, much to the delight of fans eager to dive into its engaging gameplay, storylines, and performance features. However, the game’s initial reception on Steam has been mixed, largely attributed to issues with optimization. Fortunately, players have the option to adjust various settings to tailor their experience, making it playable on a broad spectrum of hardware configurations.
The developers implemented a range of display and graphical presets, prompting players to experiment with these settings to find the optimal blend of visuals and performance. To optimize your web-slinging adventure through New York City in Marvel’s Spider-Man 2, review the suggested configurations below.
Optimal PC Settings for Marvel’s Spider-Man 2

The system requirements for Marvel’s Spider-Man 2 indicate support for both entry-level and high-end PCs. Nevertheless, many players experienced poor optimization and bugs at launch. Thankfully, various display and graphics options can be adjusted to enhance both visual fidelity and performance dynamically.
Setting Type |
Setting Name |
Recommended Option |
Notes |
---|---|---|---|
Display | Monitor |
Native |
– |
Window Mode |
Fullscreen |
Performance impact is minimal. |
|
Display Resolution |
Native |
– |
|
Aspect Ratio |
Auto |
– |
|
Refresh Rate |
Native |
– |
|
VSync |
Off |
Recommended to minimize input lag. |
|
Nvidia Reflex Low Latency |
On |
This reduces GPU latency, enhancing responsiveness. |
|
Brightness |
According to preference |
– |
|
Contrast | |||
HDR |
On (if available) |
Increases visual clarity on compatible monitors. |
|
HDR Max Luminance |
According to preference |
– |
|
HDR Paper White | |||
Frame Generation |
Off |
– |
|
Upscale Method |
DLSS |
DLSS offers superior performance with minimal visual disruption. |
|
Upscale Quality |
Quality |
Opt for Quality to enhance the visual experience. |
|
Dynamic Resolution Scaling |
Off |
No necessity for a target frame rate. |
|
Graphics | Texture Quality |
Medium |
Memory consumption varies with this setting. |
Texture Filtering |
16x Anisotropic |
Affects both texture quality and GPU performance. |
|
Shadow Quality |
High |
Recommended for its minimal impact on performance. |
|
Ambient Occlusion |
SSAO |
Adds background depth without performance drops. |
|
Screen Space Reflections |
High |
Negligible difference between low and high settings. |
|
Raytracing Preset |
Off |
Turning off Ray Tracing prevents performance dips. |
|
Ray-Traced Reflections | |||
Ray-Traced Interiors | |||
Ray-Traced Shadows | |||
Ray-Traced Ambient Occlusion | |||
DLSS Ray Reconstruction | |||
Level of Detail |
Medium |
Adjustments here affect the visual elements displayed, suitable for most mid-range systems. |
|
Traffic Density |
High |
||
Crowd Density |
Medium |
||
Hair Quality |
Medium |
||
Weather Particle Quality |
Medium |
||
Depth of Field |
Medium |
This simulates a camera effect. |
|
Bloom |
On |
Enhances lighting by making bright objects shine. |
|
Chromatic Aberration |
Off |
– |
|
Vignette |
Off |
– |
The PC version, adapted by Nixxes Software, has received a series of hotfixes addressing common issues such as unexpected crashes and frame drops. Players are hopeful that forthcoming patches will enhance optimization, allowing better performance across a variety of hardware setups—especially for those utilizing mid-range and lower-end configurations.
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