Optimal Base Layouts for Each Act in The Alters

Optimal Base Layouts for Each Act in The Alters

Base building in The Alters transcends mere survival; it involves strategic planning, efficient resource management, and readiness for diverse challenges in each Act. Understanding which modules to prioritize during construction can significantly influence your gameplay experience.

From navigating the resource scarcity of Act 1 to managing complex requirements in later stages, the layout of your base can ultimately determine your effectiveness in various situations. A well-structured base enables quick reactions and better exploration opportunities, essential for thriving in this unforgiving environment.

This guide will outline optimal base configurations for each Act, ensuring that you maximize both productivity and social interactions among your Alters. Follow along to make the most of your time in this challenging landscape.

Base Building Essentials

The Alters Base Crossing the Bridge

In The Alters, your base resembles an upright wheel on the planet’s surface—a massive tire reimagined as a space colony. The structure consists primarily of Modules, which appear like rectangular shipping containers.

While the game’s engineering may defy logic (especially since duplication is a core mechanic), it’s essential to grasp the foundational mechanics of base construction. The thoughtful placement of each module will directly impact the daily movement and efficiency of your Alters.

For instance, positioning the Communications Center near the Command Center is crucial; most quests involve constructing various modules in response to instructions from Ally Corp. Accessing the Command Center for these tasks can significantly streamline your operations.

Such adjustments may seem minor, but they play a pivotal role in managing foot traffic and optimizing efficiency in-game, allowing you more time for exploration and minimizing exhaustion among your Alters.

Act 1: Establishing Your Base

The Alters Starting Base

Key Construction Priorities

  • Research Lab, Workshop, Dormitory, and Infirmary
  • Upgrade Small Storage to Medium Storage as necessary
  • Construct modules tailored to Alters’ assignments (e.g., Greenhouse, Refinery)
  • Establish a Social Room

At the outset in Act 1, your base comprises essential elements: a cabin, Quantum Computer, Command Center, Communication Room, Machinery, and four Small Storage modules. While this provides a foundation, it won’t support extensive operations yet.

Survival hinges on your ability to create more Alters, setting the stage for cooperative gameplay. Act 1 focuses on acclimating to the new environment while establishing mining outposts for vital resources like metals and organics, alongside managing food production and radiation filtration.

The Alters Base Layout in Act I

In terms of layout, remember that all modules (aside from the large structure with a prominent window) are movable. This impassable structure occupies a 4×2 grid, significantly influencing module placement and layout effectiveness. In my experience, positioning an elevator nearby made it a central hub for base activities.

Given the need for frequent indoor and outdoor tasks, it’s beneficial to group essential modules within close proximity. This approach significantly reduces travel time; I found keeping essential tasks within the first three base levels greatly enhanced my efficiency.

Each day, start by accessing the workshop, moving on to meal preparation if required, and then venture outside for exploration. The closer your vital modules are to your main workspace, the more seamless your game experience becomes.

Act 2: Expanding Your Horizons

The Alters Base Layout in Act II

Strategic Building Priorities

  • Upgrade Base to Tier III through research
  • Construct Rapidium Arks
  • Consider building Radiation Repulsors for added protection (optional)
  • Include a Gym or Contemplation Room for crew well-being (optional)
  • Create a Park with seating for relaxation (optional)

As you transition to Act 2, expect numerous construction requests aimed at enhancing storage and efficiency. To tackle these demands, stockpiling resources becomes essential, necessitating more storage modules while delegating basic tasks like research and crafting to your Alters as you explore the vast desert landscape.

A recommended layout in this phase includes placing your storage units above the Quantum Computer and Rapidium Arks.During this Act, research will allow the creation of multiple Rapidium Arks, thereby necessitating an upgrade of your base to Tier III.

The Alters Radiation Repulsor

Moreover, prepare for more frequent Magnetic Storms during Act 2. Investing in the Radiation Repulsor is wise, as it minimizes the drain on radiation filters. Stacking this module boosts its effectiveness, allowing your crew to traverse storms with ease.

Gathering as many resources as possible in Act 2 will set you up for success as you approach the final Act, so prioritize resource accumulation now.

Act 3: The Final Challenge

The Alters Base Layout in Act III

Final Building Priorities

  • Upgrade Base to Tier IV for additional Rapidium Arks
  • Transition Medium Storage modules to Large Storage for increased capacity
  • Replace Dormitories with Personal Cabins (optional)

In Act 3, the narrative shifts as you face a possible decrease in your Alter crew due to rebellion events. Initial challenges may arise from limited resources, but you can counter this by constructing Automatic Outposts, allowing for resource collection without manual input.

The Alters Park With Bench

After establishing effective outposts for essential resources, your primary focus will be on maintaining morale among your remaining Alters. One of the most effective methods for enhancing their spirits involves constructing modules that have a passive positive impact.

Mood-Boosting Module Options:

  • Social Room
  • Gym
  • Contemplation Room
  • Personal Cabins
  • Park With Bench

The Personal Cabins are especially effective in nurturing good moods, as Alters regularly use them. While the Gym and Contemplation Room offer benefits, I found great success with the Park With Bench, frequented by various Alter types, notably the Technician after it’s unlocked via side quests.

Engagement in activities such as beer pong or group movie watching in the Social Room can also substantially uplift your Alters’ spirits. Although movies consume hours of your in-game time, the social bonding enhances satisfaction significantly.

The Alters Large Storage Module

Should you opt to fulfill Lucas’ request for more Rapidium Arks, consider expanding your base to Tier IV and replacing Medium Storage with Large Storage modules. This transition allows for better resource management and supports the construction of additional Rapidium Arks, enhancing your operational capacity.

As you progress, your actions will align with the overarching narrative of the game. The final piece of advice for base design involves daily routine establishment. A base that aligns with your gameplay style will enhance enjoyment, ensuring a balanced experience as you navigate the complexities of the story and gameplay!

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