October 1 Patch Notes for Warzone and MW3: Weapons Buffs, Nerfs, Purgatory Updates, Bug Fixes, and More
Warzone October 1 Patch Notes
Below are the complete changes included in the Warzone update on October 1:
Changes to Rebirth Island (Purgatory)
- Terriball Challenge
- Downing enemies now successfully contributes to the progression of this challenge.
Crossbow Adjustments
Updates:
- Increased bolt velocity from 110m/s to 200m/s.
- Reduced bolt gravity influence by 70%.
- Brightblaze 20″ Bolts
- Removed aim down sight spread.
- Blastcap 20″ Bolts
- Eliminated aim down sight spread.
- FTAC Caustic 20″ Bolts
- Removed aim down sight spread.
Weapons Adjustments
- Resolved a problem that prevented new contracts from generating after the second circle.
- Fixed an exploit that allowed players to gain more experience points than expected from decoy grenades in Purgatory mode.
- Addressed an issue that hindered the execution prompt from appearing while positioned behind an enemy.
Modern Warfare 3 October 1 Patch Notes
Check out all the modifications included in the Modern Warfare 3 update on October 1:
Multiplayer Changes
Maps
- Shipment
- Corrected an inconsistency with spawn availability across different map variants.
Player feedback and analytics suggested a 10% improvement in spawn quality on Shipmas compared to Celship and Ghost Ship. The recent changes guarantee that all Shipment variants take advantage of the enhanced selection of available spawns.
- Sporeyard
- Fixed an exploit that permitted players to access unintended areas near the Red Warehouse.
Weapon and Attachment Modifications
Assault Rifles
- M13C (MWII)
- Increased maximum damage from 31 to 32 (+3%).
Now, within its maximum damage range, the M13C can achieve a 4-shot kill if at least one bullet lands a headshot.
Battle Rifles
- DTIR 30-06
- Lower torso damage multiplier decreased from 1.3x to 1x.
Shotguns
- KV Broadside (MWII)
- Maximum damage range increased from 2.9m to 3.6m (+22%).
- Near-medium damage range increased from 3.3m to 4.3m (+31%).
- Lockwood 300 (MWII)
- Maximum damage range raised from 1.8m to 3.3m (+86%).
- Expedite 12 (MWII)
- Maximum damage range increased from 2.5m to 3.6m (+40%).
- Near-medium damage range extended from 4.1m to 5.1m (+25%).
- Bryson 800 (MWII)
- Near-medium damage increased from 34 to 42 (+24%).
- Medium damage raised from 25 to 30 (+20%).
- Maximum damage range extended from 3.3m to 4.1m (+23%).
- Near-medium damage range increased from 5.8m to 7.1m (+22%).
- Bryson 890 (MWII)
- Near-medium damage increased from 34 to 42 (+24%).
- Maximum damage range increased from 3.1m to 3.8m (+25%).
Marksman Rifles
- Crossbow (MWII)
- Bolt velocity improved from 110m/s to 200m/s (+81%).
- Bolts’ gravity influence decreased by 70%.
- Neck damage multiplier raised from 1.2x to 3x.
- Brightblaze 20″ Bolts
- Removed aim down sight spread.
- Blastcap 20″ Bolts
- Eliminated aim down sight spread.
- FTAC Caustic 20″ Bolts
- Removed aim down sight spread.
- SAB-B 50 (MVII)
- Maximum damage increased from 120 to 130 (+8%).
- Near-medium damage increased from 90 to 120 (+33%).
- Maximum damage range decreased from 17.8m to 7.6m (-57%).
- Near-medium damage range decreased from 44.2m to 17.8m (-60%).
- Medium damage range added, with a damage of 90 up to 44.2m.
- Lower torso and upper arm damage multipliers decreased from 1.26x to 1.2x.
Handguns
- P890 (MWII)
- Maximum damage increased from 52 to 59 (+13%).
- Minimum damage increased from 37 to 44 (+19%).
- Maximum damage range decreased from 9.1m to 4.6m (-50%).
- .50 GS (MWII)
- Maximum damage increased from 96 to 116 (+22%).
- Near-medium damage increased from 68 to 95 (+40%).
- Maximum damage range decreased from 17.3m to 8.6m (-50%).
- Near-medium damage range decreased from 35.1m to 17.3m (-51%).
- X12 (MWII)
- Maximum damage increased from 39 to 47 (+20%).
- Near-medium damage increased from 30 to 39 (+30%).
- Minimum damage increased from 28 to 30 (+7%).
- Akimbo X12 Rear Grip
- Damage penalty increased from -20% to -40%.
- Basilisk (MWII)
- Head damage multiplier increased from 2x to 2.5x.
- Medium damage range decreased from 35.1m to 33m (-6%).
- Removed far-medium damage range.
The Basilisk is now capable of delivering a one-shot kill to the head within its medium damage range.
- FTAC victories (MWII)
- Maximum damage increased from 24 to 26 (+8%).
- Near-medium damage increased from 20 to 24 (+20%).
- Medium damage increased from 18 to 20 (+11%).
- Minimum damage increased from 15 to 18 (+20%).
- GS Magna (MWII)
- Minimum damage increased from 36 to 40 (+11%).
- Lower torso damage multiplier increased from 1.05x to 1.15x.
- Upper leg, lower leg, and foot damage multipliers increased from 0.8x to 1x.
- X13 Auto (MWII)
- Horizontal recoil reduced from 7.2deg/s to 6.5deg/s (-9%).
- Vertical recoil reduced from 31.7deg/s to 28.4deg/s (-10%).
- Maximum damage raised from 25 to 29 (+16%).
- Near-medium damage raised from 22 to 25 (+14%).
- Medium damage raised from 18 to 22 (+22%).
- Minimum damage raised from 15 to 20 (+33%).
Killstreaks Updates
- Guardian-SC
- The turret can now be deployed while the player is positioned in water.
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