Obsidian’s Pillars of Eternity Turn-Based Combat Mode Release Date Announced

Obsidian’s Pillars of Eternity Turn-Based Combat Mode Release Date Announced

Pillars of Eternity Introduces Turn-Based Combat: A Major Update for the Celebrated RPG

This year, Pillars of Eternity, developed by Obsidian Entertainment, marked a decade since its initial release. To commemorate this milestone, the studio announced an exciting new patch for the classic role-playing game, along with plans for an innovative combat system. As anticipation builds, the launch of the much-anticipated turn-based combat mode is just around the corner.

The Evolution of Combat Mechanics

Since its inception, Pillars of Eternity has provided players with a real-time with pause combat experience. This dynamic allows for strategic engagement against formidable foes with the ability to pause for tactical planning. However, players can soon experience a fully realized turn-based combat mode in its beta phase, shifting gameplay dynamics significantly.

Development Insights

John Sawyer, Design Director at Obsidian, expressed the studio’s commitment to delivering a refined turn-based system.“This is a big undertaking, ” he commented, acknowledging the considerable efforts from key team members such as Nick Carver and Jesse Bureno, along with Kurt Decker’s recent contributions. Sawyer highlighted the positive reception of the turn-based mode featured in Pillars of Eternity II: Deadfire, while also recognizing previous critiques regarding its implementation.

Toggle Feature and Future Plans

Players can find the new turn-based mode as a toggle option within the settings menu of this isometric RPG, specifically under the Difficulty section. Moreover, Obsidian plans to enhance the user interface by incorporating a button on the HUD, allowing easy transitions between real-time and turn-based combat during gameplay.

Key Improvements in Turn-Based Combat

Building on the lessons learned from its predecessor, here are some significant upgrades being introduced in the new combat system:

  • Unbound Turns: Character speed now influences turn order, enhancing the effectiveness of the Real-Time with Pause attributes.
  • Smarter Free Actions: Certain actions, like weapon swapping or potion use, are now classified as free actions, limited to one per turn type to ensure balance.
  • Faster Pacing: Increased lethality in combat will enhance tension, making battles more impactful for both players and enemies.
  • Mode Flexibility: Players will have the ability to select Turn-Based Mode at the start of a new game or switch modes mid-play, with ongoing work towards a convenient HUD toggle.

Upcoming Beta Launch

The public beta for Pillars of Eternity‘s turn-based combat mode is scheduled to commence on November 5. Players on Steam and Xbox for Windows are invited to participate in this exciting new chapter for the beloved RPG.

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