Obsidian Entertainment’s Release Strategy and Reflections on 2025
In 2025, Obsidian Entertainment established itself as a highly active studio by launching three significant titles within the year. Kicking off their release schedule was Avowed in February, which was followed by the early access debut of Grounded 2 in July. The year concluded with the release of The Outer Worlds 2 in October. Unfortunately, only one of these titles met sales expectations, prompting a recent report from Bloomberg to explore how the studio plans to recover and “reinvent”itself.
Sales Performance and Lessons Learned
It was determined that both The Outer Worlds 2 and Avowed underperformed commercially. However, studio head Feargus Urquhart is quick to clarify that the outcomes were not catastrophic.“They’re not disasters, ”he remarked.“I’m not going to say this was a kick in the teeth. It was more like: ‘That sucks. What are we learning?’“This sentiment underscores a critical perspective in game development—embracing failures as opportunities for growth.
Development Duration: A Critical Assessment
Both Avowed and The Outer Worlds 2 had extensive development timelines, taking over five years to complete. Urquhart expressed a desire to significantly reduce this timeframe. Initially pitched to Microsoft, Avowed was envisioned as a grand fusion of The Elder Scrolls V: Skyrim and Destiny 2. However, as design director Josh Sawyer candidly admitted, “I don’t think there’s a team on the planet that could execute on this, ”leading to a drastic redesign during its extensive development. After three years, significant changes were made, resulting in a total development cycle of seven years.
Improving Project Management for Future Titles
In contrast, Grounded 2 benefited from collaboration with Eidos Montreal, which acted as a support studio. Co-founder and managing director Chris Parker highlighted that this partnership enabled faster decision-making processes. He noted, “If this was one of our internal teams, we would work on this for another two or three months, ”referring to the speedier decision to abandon certain gameplay mechanics that could have delayed progress if handled internally.
Optimizing Resource Management
One of the most revealing comments in the Bloomberg report was from Sawyer, who observed, “It’s not good to release three games in the same year.It’s a result of things going wrong.”This indicates a pressing need for Obsidian to reevaluate its release strategy to prevent overwhelming its team and resources.
Looking to the future, adopting a strategy of reusing existing technology and systems may help streamline development processes.“We don’t need to change everything every time, ”Urquhart stated.“We’ve had this debate internally: Do people really care that we spent an extra hundred person-months on the inventory screen?”This approach could facilitate more efficient project workflows without sacrificing quality.
Future Projects and New Directions
Despite the setbacks experienced with The Outer Worlds 2 and Avowed, Obsidian’s focus remains on producing engaging content. As they reflect on the minor yet impactful details that influence a game’s success, Urquhart emphasized their goal: “Our job, all of us here, is to make games that people want to play and buy.”He echoed a sentiment shared by many in the industry: “You need to keep having at-bats, because at some point, if you can consistently make good stuff, you’ll get those breakout hits.”
Looking ahead, the studio is pivoting from The Outer Worlds 3 to focus on expanding the Avowed universe as their main upcoming project. Additionally, they will be developing new content for Grounded 2 and The Outer Worlds 2, and they are exploring new opportunities with the return of Tim Cain, the creator of Fallout, now back with Obsidian full-time.
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