
NVIDIA Unveils RTX Neural Shading Support at GDC 2025
NVIDIA has made headlines at the Game Developers Conference (GDC) 2025 by announcing that official support for RTX Neural Shading is scheduled to launch next month. This development comes alongside an updated DirectX Agility SDK Preview released by Microsoft. While the RTX Kit has been accessible on GitHub since last month, the newly integrated DirectX support is expected to significantly enhance RTX Neural Shading capabilities, tapping into the power of Tensor Cores featured in GeForce GPUs.
Insights from Industry Leaders
John Spitzer, NVIDIA’s Vice President of Developer Technology, expressed enthusiasm about the collaboration with Microsoft:
“Neural rendering is the future of graphics and we are happy to partner with Microsoft to bring AI to programmable shaders in DirectX. All game developers can use Tensor Cores built into GeForce RTX GPUs to deliver next-gen realism and performance to Windows gaming.”
Shawn Hargreaves, the Direct3D Development Manager at Microsoft, echoed this sentiment, stating:
“Microsoft is adding Cooperative Vectors support to DirectX and HLSL, starting with a preview this April. This will advance the future of graphics programming by enabling neural rendering across the gaming industry. Unlocking Tensor Cores on NVIDIA RTX will allow developers to fully leverage RTX Neural Shading for richer, more immersive experiences on Windows.”
Main Applications of RTX Neural Shading
The initial implementations of RTX Neural Shading are noteworthy:
- RTX Neural Texture Compression: This technology can generate neural representations of thousands of textures in under a minute, achieving up to 7x reduction in VRAM/RAM usage compared to traditional compression standards.
- RTX Neural Radiance Cache: This innovation can theoretically infer infinite multi-bounce indirect lighting, starting with just one or two bounces, thereby optimizing both graphics quality and performance.
- RTX Neural Materials: This feature accelerates the processing of complex shader codes, typically associated with multiple-layer offline materials like porcelain and silk, offering speeds up to 5x faster.
While this is merely a preview of what’s to come, early adopters of the GeForce RTX 50 Series GPUs can rest easy knowing their hardware already supports RTX Neural Shading.
Upcoming Developments and Demos
In related GDC 2025 updates, NVIDIA unveiled an enhanced version of its Zorah demo, initially introduced at CES. A sample of this updated demo will be available next week and will feature cutting-edge technologies such as RTX Mega Geometry, RTX Hair, and ReSTIR Path Tracing paired with ReSTIR Direct Illumination.
The GitHub repository for NVIDIA’s RTX Unreal Engine 5 has also been updated, adding support for both RTX Mega Geometry and RTX Hair technologies, with the former making its debut in Alan Wake 2 and the latter set to appear in upcoming updates for Indiana Jones and the Great Circle.

NVIDIA ACE AI Technology Launch
NVIDIA has also confirmed that its ACE AI technology will be showcased with the early access launch of inZOI on March 28. This sophisticated on-device language model will be uniquely available on GeForce RTX GPUs. Additionally, NVIDIA ACE is set to be integrated into the PC version of NARAKA BLADEPOINT, where it will serve as a valuable in-game companion. Furthermore, this technology will be incorporated into the forthcoming MMOFPS Black Vultures: Prey of Greed, developed by WEMADE, previously known as This Means War.
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