NVIDIA DLSS 4 with Multi Frame Generation Now Confirmed for ANANTA and Jurassic World Evolution 3

NVIDIA DLSS 4 with Multi Frame Generation Now Confirmed for ANANTA and Jurassic World Evolution 3

NVIDIA DLSS 4 Multi Frame Generation Enhancements in Upcoming Games

NVIDIA’s latest innovation, DLSS 4 Multi Frame Generation, is making its way into a variety of existing and forthcoming PC titles. One notable example is ANANTA, a free-to-play anime-inspired open-world game that resembles Grand Theft Auto. This title, developed by Naked Rain, has recently showcased its gameplay in the latest TGS 205 trailer and will feature integrated support for DLSS 4 alongside ray tracing for enhanced visual fidelity.

In addition to ANANTA, another exciting release is METAL EDEN, a sci-fi first-person shooter by the creators of RUINER. It debuted earlier this month with NVIDIA DLSS Super Resolution and Frame Generation capabilities. Players can now utilize the NVIDIA app to switch from Super Resolution to DLSS 4’s advanced transformer model, unlocking the option to enhance Frame Generation to Multi Frame Generation at rates of x3 or x4.

Upcoming Game Updates and Features

Notably, the cooperative survival horror game Backrooms: Escape Together is currently in early access and has recently received an update introducing NVIDIA DLSS 4 Multi Frame Generation and Ray Reconstruction. This title already supports DLSS Frame Generation, Super Resolution, and DLAA, further enhancing the gaming experience.

The much-anticipated Silent Hill f is launching today for those who pre-ordered the Deluxe Edition, coinciding with its official release scheduled for Thursday, September 25. This game too comes equipped with NVIDIA DLSS Super Resolution support, promising improved performance.

Performance Insights

During a benchmarking session at 4K resolution utilizing NVIDIA DLSS in Quality mode, the game displayed impressive results. With an average performance of 116 FPS and a 59 1% Low on a system equipped with an i7-13700F, RTX 4080, and 32 GB of RAM, these results were noted during initial gameplay after the first encounter with one of the Fog Monsters. Given that Lumen typically incurs a performance cost, these metrics are highly satisfactory. Furthermore, for players utilizing modern systems, adjusting settings—particularly around lighting, rendering resolution, and upscaling options (including TSR and FSR)—should ensure a smooth gameplay experience.

Moreover, Metal Gear Solid Delta: Snake Eater initially launched with only NVIDIA DLSS SR, but adding NVIDIA DLSS 4 Multi Frame Generation alongside Ray Reconstruction and Lumen RT appears to be straightforward. A similar progression may also follow with Silent Hill f.

Exciting Future Releases

Looking ahead, Jurassic World Evolution 3, the latest entry in the management and construction simulation genre inspired by the beloved films, is set to release next month. This title will arrive with robust day-one support for NVIDIA DLSS 4 Multi Frame Generation and ray-traced effects, promising to elevate players’ experiences.

For further details and visual previews of these exciting technologies in action, refer to the source.

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