NVIDIA DLSS 4 Expands to 100+ Games; Upcoming Titles and Neural Shading Support for DirectX Launching Next Month

NVIDIA DLSS 4 Expands to 100+ Games; Upcoming Titles and Neural Shading Support for DirectX Launching Next Month

NVIDIA has made significant strides by announcing support for DLSS 4 across more than 100 games and applications, along with the introduction of Neural Shading capabilities in April 2025, specifically within the DirectX API framework.

NVIDIA DLSS 4: A New Horizon for Gaming Performance

During the Game Developers Conference (GDC) 2025, NVIDIA showcased its latest software innovations, including the much-anticipated DLSS 4 and Neural Shading technology. With this launch, NVIDIA has solidified its commitment to enhancing gaming experiences, supporting over 100 titles and applications that leverage DLSS 4 technology.

DLSS 4 was initially introduced with the release of the RTX 50 series graphics cards earlier this year, marking a significant milestone in NVIDIA’s ongoing mission to deliver enhanced visual quality and performance. This updated generation of Deep Learning Super Sampling (DLSS) features a new 4x frame-generation capability supported by Multi-Frame Generation (MFG) technology, alongside improved upscaling methods to elevate image quality compared to its predecessor, DLSS 3.

NVIDIA DLSS 4

One of the standout aspects of DLSS 4 is its seamless upgrade process for developers currently using DLSS 3 or 3.x APIs in their games. NVIDIA’s expanding portfolio already includes exciting titles such as:

  • Half-Life 2 RTX
  • Lost Soul Aside
  • Mecha BREAK
  • Phantom Blade Zero
  • Stellar Blade
  • Tides of Annihilation
  • Wild Assault

Recent comparisons demonstrate that the DLSS 4 (Transformer) model consistently outperforms the DLSS 3 quality preset, showcasing superior visual fidelity even when utilizing the performance preset. Although the Transformer model experiences a slight decrease in performance relative to the CNN model, the enhanced image quality positions it as the preferred choice for gamers.

In discussing the integration of DLSS 4, NVIDIA emphasized the importance of collaborating with game developers and partners to ensure high-quality standards are met, thus minimizing the likelihood of bugs or visual artifacts. Consequently, the DLSS 4 driver-level override should yield results comparable to a fully integrated DLSS 4 experience within a game.

When questioned about the potential for higher frame-generation models beyond the current 4x capability and the MFG support on older GPUs such as the RTX 40 series, NVIDIA clarified that they currently have no plans to pursue this. Their focus remains on expanding the roster of games that can support the existing 3x and 4x modes.

NVIDIA also addressed some technical concerns related to black screen issues and other problems encountered by RTX 50 GPU users:

Of course we take any report of user bugs very seriously and jump right on it. Current drivers have addressed a number of user bugs and will continue to do so.

Justin Walker – Senior Director of Product Management at GeForce

Finally, NVIDIA confirmed that work on Smooth Motion technology is ongoing, but they have not yet specified a release timeline.

Neural Shading: Upcoming Support for DirectX API

At CES 2025, NVIDIA introduced innovative Neural Shading technologies, including RTX Neural Materials, which significantly enhance texture, material, and radiance caching applications. By incorporating compact neural networks into programmable shaders, these advancements aim to optimize performance or lower resource requirements such as memory. The Neural Shader and Neural Compression SDK are now part of the NVIDIA RTX toolkit, with support for DirectX API anticipated to arrive next month.

NVIDIA RTX Neural Shading

Neural Rendering plays a pivotal role in the capabilities of the RTX 50 series graphics cards. In the coming months, it will be compelling to observe how NVIDIA collaborates with developers to enhance the gaming experience in forthcoming titles.

Featured Titles Supporting DLSS 4 with Multi-Frame Generation
A Quiet Place: The Road Ahead God of War Ragnarok Redfall
Akimbot Gray Zone Warfare REMNANT II
Alan Wake 2 GROUND BRANCH Returnal
Ambulance Life: A Paramedic Simulator HITMAN World of Assassination Rise of the Ronin
Aunt Fatima Hogwarts Legacy S. T.A. L.K. E.R.2: Heart of Chornobyl
Avowed ICARUS Satisfactory
Backrooms: Escape Together Immortals of Aveum SCUM
Bears In Space Indiana Jones and the Great CircleTM Senua’s Saga: Hellblade II
Bellwright Downstream Serum
Code Alkonost: Awakening of Evil JX3 Online RTX Version SILENT HILL 2
Crown Simulator – Royal Life Simulation Crystal Skye: The Misty Isle
Cyberpunk 2077 Layers of Fear (2023) Slender: The Arrival
D5 Render Legacy: Steel & Sorcery SMITE 2
Deceit 2 LEGO® Horizon Adventures™ Squad
Deep Rock Galactic Liminalcore STAR WARS Jedi: Survivor
Deliver Us Mars Lost Records: Bloom & Rage Star WarsTM Outlaws
Delta Force: Black Hawk Down Marvel Rivals Starship Troopers: Extermination
DESORDRE: A Puzzle Game Adventure Marvel’s Spider-Man 2 Still Wakes The Deep
Desynced: Autonomous Colony Simulator Microsoft Flight Simulator 2024 Stormgate
Diablo IV Microsoft Flight Simulator 40th Anniversary Edition Tankhead
DIRECT CONTACT Mortal Online 2 Test Drive Unlimited Solar Crown
Dragon Age: The Veilguard NARAKA: THE BLADESHI POINT The Axis Unseen
Dungeonborne Need for Speed Unbound The Black Pool
DYNASTY WARRIORS: ORIGINS Nightingale THE FINALS
Enlisted NINJA GAIDEN 2 Black The First Berserker: Khazan Demo
Eternal Strands No More Room in Hell 2 The First Descendant
EVE Frontier NVIDIA RTX Remix The Thaumaturge
EVERSPACE 2 Once Human Tokyo Xtreme Racer
FINAL FANTASY XVI Outpost: Infinity Siege Torque Drift 2
Flintlock: The Siege of Dawn Peace of God TRIBES 3: Rivals
Fort Solis Payday 3 Vector Strike
FragPunk POSTAL 4: No Regerts Witchfire
Frostpunk 2 WHEN World of Jade Dynasty
Ghostrunner 2 Ready or Not

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