No Man’s Sky Orbital patch notes: Update 4.6 revealed
The latest update for No Man’s Sky, Update 4.6, is accompanied by the comprehensive patch notes from Hello Games. This update features a complete revamp of Space Stations, as well as the addition of reputation-based discounts from alien races, visual enhancements, technical resolutions, and other improvements for players to enjoy.
Continue reading for the complete list of patch notes for Update 4.6 of No Man’s Sky Orbital.
No Man’s Sky latest updates: Orbital patch notes
The patch notes for the No Man’s Sky Orbital update can be found below:
Astronauts and Space Travel
- The space stations have undergone a thorough overhaul and refreshing process.
- The exteriors of stations are now available in a vast selection of shapes and colors that are generated procedurally, and they are also larger in size.
- Space station interiors are presently being made through a procedural generation process.
- There is now a vast amount of lighting and visual variation inside space station interiors.
- The station interior designs currently portray the ethnicity of the local system authorities.
- All of the key merchants and interactions at the space station have received a visual update.
- Players are now able to utilize the Quick Menu to swap out their docked ship while on the space station, as long as the ship has operational launch thrusters.
Real-Time Reflections
- Implemented several enhancements and aesthetic upgrades to the rendering of screen space reflections.
- The method of reflection rendering has been modified in order to decrease noise and improve the stability of the effect.
- The lighting model for reflections has undergone enhancements in order to attain a more authentic, physically accurate appearance.
Vehicle Missions
- During expeditions, frigates now have the option to communicate with home through either the starship communicator or the fleet command terminal on their freighter.
- The fleet commander may require your guidance in handling a difficult situation or may even ask for your direct help.
- The outcome and rewards for your fleet missions are directly affected by your decisions in these critical moments or your efforts to assist your fleet.
- Resolved several text problems that may occur when utilizing the captain’s terminal on a frigate.
- Upon boarding a frigate, the player must now manually activate their torch instead of it being auto-activated.
- The frigate’s teleporter is now inoperable while the ship is on a mission.
- Addressed a problem where asteroids may flicker when warping to a system with a frigate fleet.
- Resolved a problem which hindered the ability of unoccupied outlaw frigates to be called in for defense when the player is being targeted by enemy starships.
- In any situation, nearby fleets will now deploy fighters to support the player during combat, regardless of their current mission.
- Upon landing on an outlaw frigate, the captain will greet you with an appropriate message.
Personalizing Your Starship
- The space station now features a new addition, the Starship Fabricator, which allows for a new type of interaction.
- The fabricator enables you to construct a personalized starship, whether it be a fighter, hauler, or explorer.
- The process of salvaging a ship now allows for targeted efforts towards specific visuals, such as reclaiming the wings or thruster array. These collected components can later be combined to construct a completely new ship.
- Obtain starship reactors from merchants specializing in space station technology in order to determine the statistics and classification of your newly acquired starship.
- The fabricator also offers the option to select distinct colors and paint designs for your newly constructed vessel.
- Starships acquired from the wilderness or bought from a different pilot will receive universal authentication, providing them with a boost in their potential trade-in worth.
Graphical User Interface (GUI)
- The appearance of the splash screen and mode select screens has been updated.
- The visual clarity of the options screens has been improved through adjustments.
- The appearance of the in-game patch notes has been enhanced.
- The appearance of purchase and decline buttons across different UI pages has been updated.
- The clarity of the compare and purchase screens has been improved through tweaking.
- The “Transfer More”function will now only display valid items when adding them to a slot through the popup.
- The icon for the mission location will now briefly appear in the centre of the screen before moving to its usual position, making it more convenient to keep track of off-screen locations.
- An issue causing a delay in the creation of markers for mission events has been fixed.
Economy and Community
- The selection of upgrades for space station technology merchants has expanded, offering a greater variety of high-quality modules.
- Space station technology merchants are currently providing a discount on prices based on the standing you hold with their faction.
- The Economy Scanner for the starship can now be activated from both the ship’s inventory and the quick menu.
- In addition to identifying planetary outposts, the Economy Scanner can now also pick up on nearby trade surges.
- Trade surges occur in nearby systems for a limited time and provide higher profit margins on select goods. To benefit from these surges, locate a source for the necessary trade items.
- The labeling used to describe the goods bought and sold on the galaxy map for a system’s economy has been made consistent.
- The envoys of the Merchants, Mercenaries, and Explorers Guilds have expanded their range of merchandise available to members.
- Look for guild envoys on space stations.
- The envoy of each guild provides a variety of complimentary supplies and greatly reduced merchandise, depending on your standing within their guild. The specific items may differ from one system to another, but they are customized to suit the needs of each guild.
- The envoys are also open to receiving donations for guild supplies, which will help to improve your standing with their guild.
- Pirate Transponders can now be obtained from conquered pirate starships and can be contributed to the Mercenaries Guild to improve your standing.
- The buttons for viewing journey milestones and faction standing within the catalogue have been enhanced in terms of clarity and presentation.
- Addressed a problem where clicking the standing button in the catalogue system would redirect to an incorrect page.
- A few more words have been added to the list of alien words, all set to be learned and translated.
- The trade terminal located on space stations has been given a more easily identifiable name and subtitle.
Fundamental Components
- Based on the decoration style of the space station, a significant amount of new base parts have been incorporated.
- To gather information about these components, access the construction research terminal on the Space Anomaly and use salvaged data for your research.
Issue Resolutions
- An issue has been resolved where certain shuttle wings were misaligned.
- Addressed several visual problems with the hologram on the Multi-Tool salvage terminal.
- An issue where starship icons were being displayed on the Multi-Tool salvage terminal has been resolved.
- An issue was addressed where doors would open too slowly, potentially resulting in a collision between the person using the door and the door itself.
- Addressed various visual problems that may arise when connecting Autophage heads to different bodies in the customizer.
- An issue causing flickering of certain planetary crops has been resolved.
- Addressed several memory leaks associated with generating and streaming textures.
- Corrected a memory trample issue that was associated with holograms.
- Resolved a memory overwrite issue associated with planetary missions.
- Resolved a memory issue associated with discoveries.
- Remedied a memory infringement issue associated with player bases.
- Addressed a memory trample issue that occurred when claiming rewards after completing an expedition.
- A memory trample related to planetary generation has been resolved.
- Fixed a variety of memory problems that may arise when experiencing death.
- Implemented a major performance enhancement for non-combat areas, such as space stations or the Anomaly.
- Addressed various Xbox multiplayer connectivity problems.
- Enhanced the audio for the Starborn Runner’s landing effects.
- The Starborn Runner is now capable of hovering during planetary flight.
- The sails of solar-class starships are now retracted when the hyperdrive is engaged.
- Several problems were resolved that could have impeded starships from properly connecting to their designated dock or landing pad.
- An issue was resolved which could result in the galaxy map incorrectly identifying the path type for your current mission.
- Resolved a rare bug where certain NPCs or objects on an outlaw station would incorrectly use dialogue types when a save made on the station was loaded.
- Addressed various text problems in missions that promoted space combat.
- Addressed the issue of several items and technologies not appearing on the known recipes list when beginning a new creative mode game by fixing them.
- Corrected a bug that could mistakenly result in the appearance of extra base specialists (such as the Overseer or Farmer) at Space Stations, even if one had already been recruited.
- Resolved an issue where a softlock could happen when trying to dismiss a message box while it was still in the process of fading in.
- An issue has been resolved that could result in an expedition ending prematurely before all milestones had been achieved.
- Addressed several uncommon presentation problems within the expedition terminal of the Space Anomaly.
- An issue was resolved where players were able to store damaged technologies in the cargo section of the expedition terminal.
- A rare issue has been resolved where the preview of certain starships given as rewards may not display supercharged slots.
- An issue was resolved where a missing texture could be displayed on the expedition terminal when there is no active expedition.
- Addressed a rare problem where player inventories could gradually become filled with emergency signal scanners if an active scanner was placed in an inaccessible inventory.
- An issue was resolved that could make it challenging to delete items from your inventory using the pad without also moving the inventory away from the specific item.
- Resolved an infrequent problem where the camera could be positioned incorrectly after receiving a reward.
- Fixed several occurrences of erroneous information in recipes for cooking bait.
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