
The recent reveal of the Nintendo Switch 2 has sparked discussions about the potential decline of dedicated handheld consoles. While I believe the Switch 2 will perform well and won’t be a failed venture, the emergence of this second hybrid console suggests that traditional handheld devices like the Game Boy and the Nintendo DS may soon be a thing of the past. If this is indeed the case, it presents a considerable loss for gamers who appreciated the niche these devices filled.
Reflecting on Nintendo’s earlier handheld systems, they introduced an array of memorable games alongside unique attributes that the Switch does not completely replicate. Although the Switch offers more portability compared to systems like the PS5, the absence of traditional handheld gaming devices has been noticeably felt in the gaming community since the Switch’s initial launch. With the Switch 2 approaching, I find myself bracing for the reality that no new dedicated handheld consoles may be on the horizon.
Switch 2 Marks The Decline of Nintendo’s Handheld-Only Consoles
Nintendo’s Commitment to Hybrid Consoles with No New Handheld Devices



Historically, Nintendo has operated a dual-console strategy, featuring both home and handheld systems that occasionally shared games. Following the discontinuation of the 3DS and the closure of its online store, the announcement of the Switch 2—with no follow-up to the 3DS in sight—indicates that Nintendo is now focusing entirely on its hybrid model. This evolution marks a significant shift in their console approach.
While this strategy makes logical sense, as launching a dedicated handheld would undermine the functionality effectively encapsulated by the Switch 2, I contend that it does not wholly meet the expectations of true handheld gaming. There are distinct qualities inherent to past handheld consoles that I feel are essential for an optimal gaming experience.
The Switch Lacks Key Features Found in Legacy Handheld Consoles

Currently, multiple avenues allow for gaming on the go, with devices like Valve’s Steam Deck emerging alongside the Switch. However, it’s important to note that these alternatives do not entirely replicate the role older handheld consoles fulfilled.
For instance, both the Switch and Steam Deck are notably bulkier compared to older handhelds. While the size doesn’t necessarily hinder gameplay, it certainly diminishes the convenience of playing on public transport, especially when one considers the ease of slipping a DS into a pocket without the need for a protective case.
Another significant drawback is the battery life of the Switch. My experience with the original model has shown disappointing longevity, often requiring a recharge during longer trips. In contrast, previous Nintendo handhelds exhibited superior battery performance. Official estimates suggest gameplay durations ranging from 2.5 to 6.5 hours for the original model and 4.5 to 9 hours for its revised counterpart. While I understand this discrepancy due to the power demands of modern games, the Switch ultimately falls short as a portable device when compared to its predecessors.
Handheld Consoles Provided a Cost-Effective Gaming Experience
Cost Barriers of the Switch Compared to Previous Handhelds

It’s crucial to note that some critiques I have regarding the Switch parallel issues observed with the 3DS, which was also a more expensive handheld system. Although the initial price difference between the three was minor, Nintendo’s prior handhelds, such as the Game Boy Advance priced around $100, made them far more accessible alternatives to their contemporaneous home consoles.
Moreover, the pricing for handheld games typically fell within a more budget-friendly range, usually $20-$30 less than console titles. As a child, the affordability of handheld games contrasted with the often prohibitive costs of console games. It allowed me and many others to enjoy gaming without detracting from other financial responsibilities.
Today, titles that once belonged solely to handheld systems, like core Pokémon games, now demand prices comparable to major console releases alongside paid DLCs. While the Switch features excellent games at lower price points, its overall cost of entry remains relatively high due to the price of the console.
The Unique Artistry of Handheld Games Is Disappearing
How Hardware Constraints Fostered Innovative Game Design

My concerns over the decline of handheld consoles extend beyond their affordability and portability; they also encompass the unique nature of games designed for these platforms. While it’s undeniable that there was a fair amount of subpar content, I have cherished titles like Pokémon, Golden Sun, and Ace Attorney, which are among my all-time favorites. Games such as Nintendogs were distinctly crafted for handheld systems, contributing to their charm.
Since the arrival of the Switch, it seems there is less emphasis placed on creating games tailored specifically for handheld experiences. Some titles, such as Advance Wars 1 + 2: Re-Boot Camp and Metroid Dread, capture this essence, yet many of the most enjoyable experiences on the Switch derive from independent games that do not specifically cater solely to portable play.
Although the Switch and the forthcoming Switch 2 offer enhancements in graphics and support for larger games, the distinctive creativity sparked by the limitations of older handheld consoles seems to dissipate. As gaming increasingly converges towards a uniform standard, I can’t help but reminisce about the unique qualities that defined past handheld gaming experiences.
Leave a Reply