Nintendo Switch 2: How Mario Kart Could Draw Inspiration from PlayStation’s Overlooked Kart Racers

Nintendo Switch 2: How Mario Kart Could Draw Inspiration from PlayStation’s Overlooked Kart Racers

Throughout its history, the Mario Kart series has consistently evolved, seeking new ways to engage players. From dual racers in Mario Kart: Double Dash to the introduction of bikes in Mario Kart Wii, gliders and underwater racing in Mario Kart 7, and the innovative anti-gravity mechanics of Mario Kart 8, each entry has introduced unique gameplay mechanics. As excitement builds around the upcoming Nintendo Switch 2 version of Mario Kart, fans are eager to discover what new features or gimmicks it will introduce.

Rumors surrounding this new title suggest the possibility of 24-player races alongside the introduction of more expansive, open-ended tracks. One intriguing theory even proposes the ability for players to modify tracks dynamically using item pick-ups. Should the next iteration of Mario Kart pursue track editing, it could benefit from examining concepts explored in two lesser-known PlayStation kart racing games.

Learning from LittleBigPlanet Karting and ModNation Racers

LittleBigPlanet Karting
LittleBigPlanet Karting Confirmed
Odd Kratos in ModNation Racers
ModNation Racers Track Editor
ModNation Racers Taking a Bend
ModNation Racers Take Down
LittleBigPlanet Karting Pod Kart

Elevating Character and Kart Customization

Recent entries in the Mario Kart franchise have flirted with character and kart customization options. For instance, Mario Kart 8 Deluxe offers an array of color choices for select characters, including Shy Guy and Yoshi, and lets players compete as their custom Mii avatars. Additionally, players can modify three essential aspects of their karts: wheels, chassis, and gliders. Each component not only enhances the visual appeal but also influences performance attributes such as weight, traction, acceleration, and handling.

The upcoming Mario Kart could significantly enrich the customization experience by drawing inspiration from ModNation Racers and LittleBigPlanet Karting, both developed by United Front Games and San Diego Studio. These titles excelled at fostering user-generated content by enabling players to creatively design their drivers and karts.

In ModNation Racers and LittleBigPlanet Karting, players began with customizable avatars—either a blank Mod or a Sackboy. They could personalize aspects like skin tones, clothing styles, and facial features, adjusting elements such as eye size or clothing color. The kart customization process followed a similarly robust framework, allowing players to personalize various components of their vehicles, from the exterior to the interior.

While the enduring appeal of Mario Kart lies in its roster of beloved characters, incorporating expanded character and vehicle customization options could significantly enhance gameplay in the next installment.

Integrating Advanced Track Editing Features

The essence of ModNation Racers and LittleBigPlanet Karting was their comprehensive track editors. These features provided players the tools to create unique racetracks from scratch, achieving a balance between accessibility and complexity. Players could easily navigate a sandbox environment to “paint”their tracks while incorporating scenic elements and customizing the terrain. They also had the option to select a song to accompany their race.

As fans eagerly anticipate the next Mario Kart, the idea of a robust track editor is high on many wish lists. While it is crucial for the game to include a diverse selection of official Nintendo tracks, offering players the chance to create their own could signify a substantial advancement for the franchise.

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