The Nintendo Switch 2 is anticipated to utilize NVIDIA’s Deep Learning Super Sampling (DLSS) technology extensively. However, various challenges may prevent some of the most resource-intensive titles from achieving 4K quality in docked mode and 1080p in handheld mode.
In a recent podcast, the technology experts from Digital Foundry addressed fan inquiries regarding the possible output resolutions of the forthcoming console. Their insights shed light on what gamers may expect from the Nintendo Switch 2. It’s clear that while DLSS will play a crucial role, the performance limitations of the mobile chipset in the device mean that comparisons with contemporary gaming systems need to be tempered. The current iterations of DLSS suggest that handheld mode may aim for resolutions around 720p or even 900p. Higher resolutions tend to increase costs significantly because of the complexity of the upscaling technology.
For titles ported from PlayStation 4 and Xbox One, players might expect resolutions of approximately 900p or 1080p in handheld mode, while docked mode could see better performance around 1440p. However, as developers strive to adapt to the Nintendo Switch 2’s hardware constraints, achieving optimal graphics and resolution will be crucial, especially for demanding current-generation games.
Developers are likely to face challenges in balancing the resolution and graphical fidelity of their games. Many third-party offerings in handheld mode are expected to output around 720p or potentially even lower, while docked mode performance may not reach impressive levels either. On the other hand, first-party Nintendo games could capitalize on optimized content to deliver higher resolutions while managing development costs effectively, aligning with the company’s strategic vision.
Moreover, achieving an appealing visual quality in Unreal Engine 5 titles on the Nintendo Switch 2 will require careful considerations. Notably, UE5 games can present visual issues at lower resolutions; for instance, the Lumen system can become quite noisy. Accordingly, developers may need to choose between prioritizing internal resolution—potentially sacrificing visual settings—or scaling back the overall quality to improve performance. Given the device’s smaller screen size, lower resolutions could still yield satisfactory visuals for players.
It’s worth noting that the expected capabilities of the Nintendo Switch 2 may shift if a tailored version of the DLSS upscaler designed specifically for this hardware emerges. For instance, Hello Games demonstrated that a lightweight adaptation of AMD’s FidelityFX Super Resolution 2 (FSR 2) was effective for the No Man’s Sky Switch port. Hence, a customized version of NVIDIA’s upscaler for the Switch 2 could also be feasible.
While the specifics of the Nintendo Switch 2 remain under wraps, further revelations about its capabilities are expected soon. Keep an eye out for updates, as we will continue to share the latest information as it becomes available.
Leave a Reply