
Examining Player Spending Trends in North America and Europe
The Newzoo research firm, recognized for its extensive insights into the video game industry, has teamed up with Tebex, a monetization platform favored by game studios, to release a comprehensive report analyzing player spending habits in North America and Europe. The findings aim to shed light on the evolving landscape of in-game purchases and overall revenue generation.
Key Insights from the Report
The report, titled Unlocking Games Revenue: Player Behavior and Payment Trends in the West, reveals several intriguing dynamics regarding spending behaviors. Notably, despite North American and European players representing a minority of the global gaming population, they account for nearly 50% of the industry’s total spending.
The Shift from Traditional Purchases to Microtransactions
The video game industry has dramatically transformed over the past two decades. Gone are the days primarily focused on purchasing standalone titles; today’s gaming environment thrives on microtransactions. This paradigm shift brings distinct differences in spending habits between North American and European gamers.
For instance, players in Europe tend to dominate the microtransaction spending landscape, with sports games being their preferred genre. Conversely, shooters top the list for North American players. According to data from Newzoo and Tebex, “Microtransactions make up nearly half of PC and one-third of console game revenues in Europe, ”highlighting the significant role of these purchases in the region.

Premium Purchases on Consoles
Interestingly, both North American and European players still primarily utilize consoles for major game purchases, though spending on premium titles has remained above 50% on this platform.

Diverse Motivations Behind Player Spending
The motivations driving players to spend money on games vary between regions. The report reveals that 28% of European gamers are influenced by sales or perceived good prices when making purchases. In contrast, North American players prioritize gaining access to exclusive or additional playable content, this being their primary driver for spending. Interestingly, “buying something because it’s on sale”ranks fifth among their top reasons for making in-game purchases.

Comparing Microtransaction Categories
The categories of microtransactions purchased by players in both regions are strikingly similar. Four out of the top five types of microtransactions—expansions, power-ups, in-game currencies, and subscriptions—are prioritized by gamers in both North America and Europe. Notably, loot boxes, often referred to as gacha, appear lower on the preference scale for both groups. This is slightly misleading as this category may include monetary purchases of in-game currency to engage with loot boxes indirectly.
The Future of Microtransactions in Gaming
Despite the growing body of evidence surrounding player preferences and spending behaviors, one constant remains clear: microtransactions and virtual currencies are deeply embedded in the gaming ecosystem. As Liam Wiltshire, head of payments and compliance at Tebex, articulates, “Virtual currencies and microtransactions are no longer just revenue streams; they’re becoming strategic levers for retention and differentiation.”
As developments continue to unfold in the gaming industry, staying informed about spending trends and consumer behaviors will be crucial for stakeholders and players alike.
Leave a Reply