New Update Released for Classic Doom Games

New Update Released for Classic Doom Games

Overview of Recent Updates

  • Doom and Doom 2 have received a new patch, update 2, which introduces multiplayer mod support on all platforms.
  • Enhancements and bug fixes have been implemented to improve both games’ gameplay experiences.
  • The Nintendo Switch now allows users to manage mod subscriptions across multiple profiles.

Doom and Doom 2 have recently launched update 2, aimed at enriching the multiplayer experience with mod support, available across various platforms including the Nintendo Switch. This latest update not only adds these exciting new features but also implements numerous improvements and crucial fixes for both classic games.

Debuting over three decades ago, Doom has left an indelible mark on the gaming landscape, especially within the first-person shooter (FPS) genre. Through the years, the franchise has adapted to technological advancements, resulting in visual enhancements and gameplay refinements that preserve the intense action of the original. While newer titles in the Doom series attract many players, a dedicated fan base continues to celebrate and engage with the classic versions.

For enthusiasts of the original games, the recent update 2 is a delightful surprise, significantly enhancing mod capabilities. When participating in multiplayer sessions, hosts must activate the desired mods prior to entering the game menu, and all participants must have the same mod installed. It’s important to note that mods should be developed using Vanilla DOOM, DeHackEd, MBF21, and BOOM formats to ensure compatibility.

The update addresses a variety of issues across all platforms. For instance, it corrects inconsistencies in door colors on the automap and resolves multiple crashes that players have reported when attempting to load saved games. In terms of multiplayer, the update enhances cooperative gameplay by ensuring that all players can collect items during missions, introduces a spectator mode for deceased players awaiting respawn, and boosts the diversity of player colors available in both gameplay and scoreboards. Furthermore, multiplayer networking has been optimized for better performance. Additional issues with weapon loss during respawning and several fine-tuned animations round out the improvements.

Switch users will now benefit from mod subscriptions that function seamlessly across different user profiles. On PC, modifications featuring spaces or special characters in their filenames are now more reliably uploaded. This update is packed with compatibility enhancements, resolving various gameplay glitches and UI issues to ensure a more streamlined experience while utilizing mods.

Doom 1993
Enemies in Doom 1993
Doom 1993 Artwork
Doom 1993 Gameplay
Doom 2025 Screenshot

The thriving community surrounding the classic Doom games not only enjoys playing but actively participates in modding, continuously breathing new life into the franchise. A notable trend within the community includes creative players porting Doom to unconventional devices, such as alarm clocks and car stereos. As players explore the features introduced in update 2, there’s plenty of fresh content to keep both Doom and Doom 2 aficionados engaged.

DOOM + DOOM 2 Update 2 Patch Notes

Improvements

All Platforms

  • Hosts must activate mods before entering the multiplayer menu.
  • Players need to ensure they have subscribed to the same mods prior to joining a match.
  • We advise using room codes to facilitate modified match joining.
  • Compatible mods must be created using Vanilla DOOM, DeHackEd, MBF21, or BOOM.

General Enhancements

  • Fixed an issue where certain red doors did not appear correctly on the automap.
  • Addressed multiple crashes reported when loading saved games.
  • Improved text legibility for Asian language mod descriptions.
  • Removed map prefixes from the intermission screen for consistency with the original game.
  • All players in co-op missions can now collect items.
  • A spectator mode has been added for players who are dead, allowing manual activation from the scoreboard.
  • Resolved an issue where disabling the crosshair would inadvertently remove player name and respawn text.
  • Expanded player color options beyond four in-game and on scoreboards.
  • Addressed instances where players would lose weapons upon respawning with modern rules.
  • Fixed a navigation issue in the cross-platform friends menu when no friends are available.
  • Optimized networking code for better multiplayer performance.
  • Corrected the crosshair centering issue in specific splitscreen configurations.
  • Intermission animations now play at the correct speed in splitscreen mode.

Mod Enhancements

  • The mod downloader can now handle more than the initial 100 subscribed mods.

Nintendo Switch Enhancements

Mod Updates

  • Mod subscriptions are now functional across multiple user profiles on the Nintendo Switch.

For PC Mod Creators

  • Mod screenshots that contain spaces or special characters in their filenames will now upload correctly.

Mod Compatibility Updates

  • MBF21 instant kill sectors have been adjusted to correctly affect only enemy actors.
  • MBF21 instant kill sectors now trigger as soon as a monster enters them.
  • Effects from BOOM and MBF21 that deal damage to monsters will now inflict 1 million damage instead of 10, 000 to counteract invulnerability exploits.
  • BOOM generic floor actions now correctly select neighboring sector heights.
  • Players can now damage and shoot projectiles at their own clones, aligning with original gameplay mechanics.
  • ENTERPIC in UMAPINFO accurately reflects the current map instead of the previous one.
  • DeHackEd strings for BOOM keys are now replaceable through DEH patches.
  • BOOM line action 242 (Deep water) now transfers both ceiling and floor lighting.
  • Crashes caused by invalid demo sizes during playback have been mitigated.
  • Maps featuring DMAPINFO will display the correct map name on the automap, level selection, and during saving.
  • Changing DeHackEd ammo types will now be effective.
  • Corrected the Berzerk Factor calculation in the A_WeaponMeleeAttack MBF21 codepointer.
  • Fixed full-screen rendering issues in BTSX Episode 1 and 2 demo playback.
  • Mods overriding DOOM (1993) Episodes 1-3 will now use the correct intermission screens.
  • MBF21 A_Lower codepoint verifies weapon validity before changing weapons when out of ammo.

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