
Cryptozoic Entertainment is reigniting excitement for its game Adventure Time Card Wars through an ambitious Kickstarter campaign, introducing delightful new cards for fans. This beloved card game, inspired by the iconic Adventure Time episode, made its inaugural debut in 2013, and has since seen a series of expansions enhancing the gameplay experience. The ongoing Kickstarter aims to fund a new expansion featuring six additional heroes, further enriching the game’s vibrant universe.
In an exclusive reveal, ScreenRant has unveiled two standout additions to the Adventure Time Card Wars Kickstarter: the Neuromancer and X-Ray Specs cards. These exciting new cards have been unlocked as the campaign surpassed the $450, 000 and $475, 000 milestones. Pledges will include these cards as part of the Stretch Goals box, especially within the coveted Triple Collector reward, which comprises the latest cards along with the comprehensive Everything reward, containing both old and new card sets.
As of now, the Kickstarter campaign has achieved remarkable success, exceeding $1.4 million, thereby solidifying the introduction of the Neuromancer and X-Ray Specs into the game.



Understanding the New Stretch Goal Cards
Expanding Options for Blue Plains Decks

Both the Neuromancer and X-Ray Specs are categorized as Blue Plains cards, which means they can only be utilized if players have sufficient Blue Plains landscapes under their control. The Neuromancer boasts impressive statistics with 3 Attack and 6 Defense at a cost of 1, along with a Floop ability that enables players to draw a 0-cost card from their discard pile, only for that card to be removed from the game at the end of their turn. In contrast, the X-Ray Specs is a 0-cost spell card allowing players to reveal the top card of their deck and play cards directly from there instead of from their hand.
When used in tandem, these two cards create powerful synergies. Once the Neuromancer is in play, players can Floop it to retrieve the X-Ray Specs from the discard pile for additional utility. The card’s robust defense allows players to utilize the Floop ability while maintaining lane security against opponents. Furthermore, the Neuromancer synergizes smoothly with the newly introduced hero, Magic Man, who can discard spells in exchange for card draws, allowing players to leverage those discarded 0-cost spells effectively.
A Guide to Playing Adventure Time Card Wars
The Mechanics of Card Wars: Battle on Four Lanes

In Adventure Time Card Wars, players construct a deck consisting of 40 cards along with corresponding landscapes. Each card carries a cost ranging from 0 to 2, and players can only deploy a card if they control a sufficient number of landscapes. Players position their landscapes along four lanes that function as the game’s battleground. During a turn, players have two Action Points to play cards, draw from their deck, or activate specific card abilities. Additionally, players can use the Floop ability to trigger certain effects of their cards.
At the end of their turn, players can direct their creatures to engage in combat against an opponent’s creature positioned in the same lane. Combat results in reciprocal damage dealt by both players, which carries forward throughout the game. If an opposing creature is absent, the damage is inflicted directly on the opponent. Victory is declared for the first player to deliver 25 points of damage, earning the title of “Cool Guy.”With its engaging strategy and playful essence reminiscent of the beloved show, it’s apparent why the Adventure Time Card Wars Kickstarter has garnered such enthusiastic support.
Source: Kickstarter
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