Minecraft Bedrock Edition 1.21.50.25 Beta Patch Notes: New Eyeblossoms, Resin Blocks, and Additional Features

Minecraft Bedrock Edition 1.21.50.25 Beta Patch Notes: New Eyeblossoms, Resin Blocks, and Additional Features

Following the conclusion of the Minecraft Bundles of Bravery, Mojang is now redirecting its attention to the upcoming Winter Drop update. While certain elements of the Winter Drop, including Creaking and Pale Garden, have been available for some time, the beta and preview versions of Minecraft Bedrock 1.21.50.25 introduce additional new features to the eerie biome.

The recent update presents a novel block known as resin, harvested from the Creaking Heart. Players can now explore multiple variants of this block, including stairs and bricks. Furthermore, a unique flower named eyeblossoms can be discovered thriving in the Pale Garden biome. This peculiar flower appears rather unremarkable in daylight but illuminates with a striking yellow hue at night.

Beyond eyeblossoms and resin, Minecraft Bedrock 1.21.50.25 brings a wealth of other adjustments and enhancements. Below are the comprehensive patch notes.

Minecraft 1.21.50.25 beta and preview patch notes

New Features and Bug Fixes

Resin

The update introduces Resin Clumps, a new multi-faceted block:

  • Obtained by destroying the Creaking Heart.
  • Generated around the Creaking Heart when it comes under attack.
  • Can be transformed into a Block of Resin.
  • Can be hardened into Resin Bricks through furnace smelting.
  • Can be utilized as an armor trim.

Players can create the Resin Brick set from Resin Bricks, which includes:

  • Brick Blocks
  • Stairs
  • Walls
  • Slabs
  • Chiseled Resin Brick Blocks
  • Both items can be uncovered in chests within the Woodland Mansion.
  • Resin Blocks can be crafted into a Creaking Heart using two Pale Oak Logs.

Eyeblossom

Eyeblossoms, a new flower, flourish in the Pale Garden biome and have distinct characteristics:

  • Available in two forms: Closed and Open Eyeblossom.
  • They switch between these states according to the time of day.
  • At night, they blossom into Open Eyeblossoms.
  • During daylight, they revert to Closed Eyeblossoms.
  • In dimensions lacking a day/night cycle, their state remains unchanged.
  • When planted, they communicate with each other to facilitate blooming and closing action.
  • Open Eyeblossoms exhibit glowing eyes during nighttime.
  • Players can obtain Eyeblossoms by using bonemeal on the grass within the Pale Garden biome.
  • Bees encounter poisoning when they come into contact with Eyeblossoms.
  • Suspicious Stew crafted with Eyeblossoms will impart Blindness or Nausea effects, depending on the flower variant used.
  • Closed and Open Eyeblossoms can be converted into Gray and Orange Dye, respectively.

Pale Garden

  • The horizon color of the Pale Garden sky has been tweaked to better correspond with the Java Edition.
  • The texture of the Pale Oak Sign model and UI has been aligned for consistency with other signage (MCPE-187306).
  • Pale Oak Saplings can now be composted (MCPE-187457).
  • Pale Hanging Moss has been modified to have the same sounds as other versions of Moss and Pale Moss blocks (MCPE-187327).
  • The ambient sound frequency of Pale Hanging Moss has been heightened.
  • Pale Oak trees grown from Pale Oak Saplings will no longer generate Pale Hanging Moss.

Creaking Heart

  • Creaking Hearts now drop between 20 to 24 experience points when collected, even with Silk Touch.
  • The ambient sound frequency associated with Creaking Hearts has been increased.
  • The texture of the inactive Creaking Heart has been refined to align better with its active state (MCPE-187395).

Creaking

  • The movement speed of agitated Creakings has been heightened.
  • Creakings now inflict increased attack damage.
  • Upon the destruction of a Creaking Heart, the Creaking will twitch for a few seconds before disintegrating.
  • Creakings spawned by a Creaking Heart will collapse if they remain in a hole with a player for over 5 seconds.
  • This helps avoid potential soft locks, preventing the invulnerable Creaking from blocking player actions like mining.
  • When a Creaking crumbles, nearby Sculk Catalysts will bloom, but no Sculk will be generated, as no XP is dropped.
  • Animations for Creaking walking and attacks have been updated.
  • Creakings born from a Creaking Heart will no longer dodge damaging blocks.
  • Creakings summoned via command or spawn egg will no longer be invulnerable to fire and lava.
  • Creakings created by command or spawn egg will avoid damaging blocks.
  • The attack speed of Creakings has been adjusted to match that of the Java Edition (MCPE-187309).

Other Features and Bug Fixes

Blocks & Items

  • The following blocks now require a pickaxe for obtaining upon breaking: Blast Furnace, Cauldron, Dispenser, Dropper, Enchanting Table, Furnace, Hopper, and Smoker (MCPE-33950).
  • Blocks needing support will always drop when broken with any tool, including: all Copper Doors, Iron Door, Heavy Weighted Pressure Plate, Light Weighted Pressure Plate, Polished Blackstone Pressure Plate, and Stone Pressure Plate.
  • Budding Amethyst now takes longer to mine if not using the appropriate tool.
  • The following blocks, which always yield drops, can now be mined quicker with the incorrect tool: Bell, Brewing Stand, Crafter, Ender Chest, Lantern, and Soul Lantern. The Ender Chest is considered an ‘always drops block,’ even though the resultant drop is not an Ender Chest (MCPE-176374).
  • Fixed a bug where the Shulker Box color wasn’t displayed in its name.
  • Grass and Nylium will no longer revert to Dirt and Netherrack when placed under Slime, Honey, Hopper, or Chemical Heat (from the Education Edition).
  • Grass and Nylium will decay to Dirt and Netherrack when positioned under an Observer.

Features

  • Pale Oak Saplings now have the ability to grow on Moss and Pale Moss Blocks (MCPE-187322).

Gameplay

  • The camera will rotate correctly along the X and Y axes with the /camera command.
  • Using an empty Bundle triggers an animation in both first and third-person views.
  • The second passenger in a Boat or Camel will also receive a warning when hitting an unloaded chunk.

General

  • Resolved a duplication bug that occurred on chunk boundaries in the End (MCPE-186229).
  • The player spawn algorithm has been refined to reduce occurrences of spawning in water or powder snow (MCPE-120237).

Graphical

  • The unintended dark tinting of Kelp has been eliminated.

Items

  • All flaming projectiles now ignite Minecarts with TNT and TNT blocks (MCPE-183512).
  • The textures for the Pale Oak Sign and Pale Oak Hanging Sign have been adjusted for uniformity with other signage.

Mobs

  • Breeze now emits the correct idle sound if not situated on a solid surface (MCPE-180023).

Realms

  • The opt-out option has been removed from Realms Stories Settings, as it is now located in the Timeline tab.
  • Fixed a bug preventing players from creating new worlds on an active Realm.

Sound

  • Wet Sponges now produce the correct block sounds.

Trial Chambers

  • Updated the contents of the chest in end_2 to reference a loot table.

User Interface

  • The size of Shield items will no longer fluctuate when relocated between slots.
  • Bundles moved beneath a player’s cursor will refresh their tooltip correctly.
  • Players can now collect crafting outputs with a bundle, adding the crafted items directly into the bundle.
  • Touch Controls: Resolved a bug permitting boat interaction during control customization (MCPE-184404, MCPE-184406).
  • In joystick modes for Touch controls, players can now double-tap “fly up”to cease flying (MCPE-185237).
  • Touch controls allow quick succession tapping of fly up and fly down without causing the player to stop flying (MCPE-185236).
  • Items in the hotbar no longer animate when their durability decreases (MCPE-186979).
  • The ‘X’ closing button has been removed from the Command Block UI while using a Gamepad.
  • Fixed an issue that caused improper validation of IP addresses with erroneous input before joining an external server in the New Servers Tab (Preview only).
  • A popup will now appear indicating the item’s name when selected in a Bundle’s tooltip on touchscreen devices.

Technical Updates

API

  • Added optional arguments for name and parentThemeId to addNewTheme(). This allows the new theme to inherit color properties from the specified parentThemeId.

Biomes

  • Rectified an issue where chunks generated before version 1.17.40 exhibited behaviors of Ocean biomes, including fog, sky color, and mob spawning (MCPE-186928).

Editor

  • A new Locate tool has been introduced to assist in finding biomes.
  • The Editor starts with the time of day fixed to Noon.
  • Visibility of viewport focus has been enhanced with an animated outline on focus and a focused state added as a Toggle Mode step (CTRL + TAB).
  • Implemented focusToolInputContext function within IModalToolContainer for setting modal input focus (e.g., viewport for tool rail).

Entity Components

  • Replaced the ‘minecraft:can_attack_ghast’ component with ‘minecraft:cannot_be_attacked’. This new component stops entities from being attacked unless they meet specific criteria, notably added to Ghasts. Creators can add their entities to this filter, granting them the ability to attack Ghasts.

Entity Event Responses

  • The “execute_event_on_home_block”entity event response is now marked as [Beta] and requires “use_beta_features”in the root JSON object.
  • The current implementation does not fully conform to internal standards and will remain unavailable for Creator content until a more robust technical solution is achieved.
  • This strategy enables iteration on the feature without jeopardizing backward compatibility.
  • A new “emit_particle”entity event response has been added, allowing the emission of particles at the center of the entity’s bounding box, with a “particle”field for specifying the emitted particle type.

Network Protocol

  • Eliminated Level event: ParticleCreakingTeardown.
  • Introduced a new particle type: CreakingCrumble.

Experimental Technical Updates

Camera

  • An experimental toggle “Aim Assist”has been added to facilitate targeting using custom camera perspectives.
  • Current Aim Assist functionality targets blocks, with entities slated for inclusion in a future update.
  • Aim Assist can be activated using the “/aimassist”command.
  • The settings under the “aim_assist”folder in a behavior pack allow customization of Aim Assist’s targeting parameters (distance, width, and height).
  • Selected targets will be highlighted, with customizable highlighting textures available in the “textures\ui”folder via resource packs.

API

  • A shutdown event has been added to beforeEvents in the system class, triggered after all players have exited as the world prepares to close.
  • Input APIs have been introduced to ensure accessibility of inputs even with disabled input permissions.
  • The getMovementVector(): Vector2 added to InputInfo captures raw movement data.
  • New enums InputButton and ButtonState include values for Jump, Sneak, Pressed, and Released.
  • The getButtonState(button: InputButton): ButtonState has been integrated to read raw player button interactions.
  • The world.afterEvents.playerButtonInput event accommodates listening to button change events.

Creator Options

  • A new section titled “Device Info Settings”has been added.
  • An option permitting the override of memory tier utilized in Scripting and Molang has been introduced.

While the technical enhancements may not pique the interest of every player, exciting new features like resin and eyeblossoms are definitely worth exploring. Enthusiastic gamers can download the latest beta and preview versions on platforms like Android, Windows, Xbox, PlayStation, and iOS to experience all the fresh content firsthand.

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